• DocumentCode
    3115795
  • Title

    Modelling and animating cartoon hair with NURBS surfaces

  • Author

    Noble, Paul ; Tang, Wen

  • Author_Institution
    Sch. of Comput., Teeside Univ., Middlesbrough
  • fYear
    2004
  • fDate
    19-19 June 2004
  • Firstpage
    60
  • Lastpage
    67
  • Abstract
    In this paper we present a technique for the modelling and animation of cartoon hair. In our approach the primary shape and motion of the hair is defined by an animated NURBS volume, along whose surface are generated clumps of hair geometry. The basis of these hair clumps is formed by key hair curves that are grown along the isocurves of the originating surface and which follow its motion. Particle dynamics are applied to each key hair and blended with initial animation using springs. Profile curves are then extruded along the length of the hey hairs to create the geometry details of the hairdo. The finished animated hairdo is rendered nonphotorealistically in cartoon style shading
  • Keywords
    computational geometry; computer animation; realistic images; rendering (computer graphics); solid modelling; surface fitting; NURBS surfaces; cartoon hair modeling; cartoon style shading; computer animation; computer-generated hair; hair geometry; isocurves; particle dynamics; rendering; Animation; Computational modeling; Computer graphics; Geometry; Hair; Shape control; Spline; Springs; Surface reconstruction; Surface topography;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 2004. Proceedings
  • Conference_Location
    Crete
  • ISSN
    1530-1052
  • Print_ISBN
    0-7695-2171-1
  • Type

    conf

  • DOI
    10.1109/CGI.2004.1309193
  • Filename
    1309193