DocumentCode
3115795
Title
Modelling and animating cartoon hair with NURBS surfaces
Author
Noble, Paul ; Tang, Wen
Author_Institution
Sch. of Comput., Teeside Univ., Middlesbrough
fYear
2004
fDate
19-19 June 2004
Firstpage
60
Lastpage
67
Abstract
In this paper we present a technique for the modelling and animation of cartoon hair. In our approach the primary shape and motion of the hair is defined by an animated NURBS volume, along whose surface are generated clumps of hair geometry. The basis of these hair clumps is formed by key hair curves that are grown along the isocurves of the originating surface and which follow its motion. Particle dynamics are applied to each key hair and blended with initial animation using springs. Profile curves are then extruded along the length of the hey hairs to create the geometry details of the hairdo. The finished animated hairdo is rendered nonphotorealistically in cartoon style shading
Keywords
computational geometry; computer animation; realistic images; rendering (computer graphics); solid modelling; surface fitting; NURBS surfaces; cartoon hair modeling; cartoon style shading; computer animation; computer-generated hair; hair geometry; isocurves; particle dynamics; rendering; Animation; Computational modeling; Computer graphics; Geometry; Hair; Shape control; Spline; Springs; Surface reconstruction; Surface topography;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2004. Proceedings
Conference_Location
Crete
ISSN
1530-1052
Print_ISBN
0-7695-2171-1
Type
conf
DOI
10.1109/CGI.2004.1309193
Filename
1309193
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