DocumentCode :
3116058
Title :
Determining collisions between moving spheres for distributed virtual environments
Author :
Storey, Kier ; Lu, Fengyun ; Morgan, Graham
Author_Institution :
Sch. of Comput. Sci., Newcastle Univ., Newcastle upon Tyne
fYear :
2004
fDate :
19-19 June 2004
Firstpage :
140
Lastpage :
147
Abstract :
We present an approach to collision detection that is appropriate for satisfying the requirements of interest management schemes used in distributed virtual environments. Such environments are characterized by their distributed deployment over a number of nodes connected via a computer network. The aim of an interest management scheme is to identify when objects that populate a simulation supported by a distributed virtual environment (objects could be hosted on different nodes) should be interacting via message exchange while preventing objects that should not be interacting from exchanging messages. The approach to collision detection presented in this paper produces accurate results when determining object interactions. Furthermore, we present variations on our approach that exploit any coherence that may exist in a simulation to provide a solution that may scale for large numbers of objects
Keywords :
collision avoidance; computer networks; message passing; object detection; realistic images; virtual reality; collision detection; computer network; distributed virtual environments; interest management schemes; message exchange; Application software; Computational modeling; Computer network management; Detection algorithms; Distributed computing; Environmental management; Object detection; Solid modeling; Telephony; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International, 2004. Proceedings
Conference_Location :
Crete
ISSN :
1530-1052
Print_ISBN :
0-7695-2171-1
Type :
conf
DOI :
10.1109/CGI.2004.1309204
Filename :
1309204
Link To Document :
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