DocumentCode
3116058
Title
Determining collisions between moving spheres for distributed virtual environments
Author
Storey, Kier ; Lu, Fengyun ; Morgan, Graham
Author_Institution
Sch. of Comput. Sci., Newcastle Univ., Newcastle upon Tyne
fYear
2004
fDate
19-19 June 2004
Firstpage
140
Lastpage
147
Abstract
We present an approach to collision detection that is appropriate for satisfying the requirements of interest management schemes used in distributed virtual environments. Such environments are characterized by their distributed deployment over a number of nodes connected via a computer network. The aim of an interest management scheme is to identify when objects that populate a simulation supported by a distributed virtual environment (objects could be hosted on different nodes) should be interacting via message exchange while preventing objects that should not be interacting from exchanging messages. The approach to collision detection presented in this paper produces accurate results when determining object interactions. Furthermore, we present variations on our approach that exploit any coherence that may exist in a simulation to provide a solution that may scale for large numbers of objects
Keywords
collision avoidance; computer networks; message passing; object detection; realistic images; virtual reality; collision detection; computer network; distributed virtual environments; interest management schemes; message exchange; Application software; Computational modeling; Computer network management; Detection algorithms; Distributed computing; Environmental management; Object detection; Solid modeling; Telephony; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2004. Proceedings
Conference_Location
Crete
ISSN
1530-1052
Print_ISBN
0-7695-2171-1
Type
conf
DOI
10.1109/CGI.2004.1309204
Filename
1309204
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