• DocumentCode
    3116058
  • Title

    Determining collisions between moving spheres for distributed virtual environments

  • Author

    Storey, Kier ; Lu, Fengyun ; Morgan, Graham

  • Author_Institution
    Sch. of Comput. Sci., Newcastle Univ., Newcastle upon Tyne
  • fYear
    2004
  • fDate
    19-19 June 2004
  • Firstpage
    140
  • Lastpage
    147
  • Abstract
    We present an approach to collision detection that is appropriate for satisfying the requirements of interest management schemes used in distributed virtual environments. Such environments are characterized by their distributed deployment over a number of nodes connected via a computer network. The aim of an interest management scheme is to identify when objects that populate a simulation supported by a distributed virtual environment (objects could be hosted on different nodes) should be interacting via message exchange while preventing objects that should not be interacting from exchanging messages. The approach to collision detection presented in this paper produces accurate results when determining object interactions. Furthermore, we present variations on our approach that exploit any coherence that may exist in a simulation to provide a solution that may scale for large numbers of objects
  • Keywords
    collision avoidance; computer networks; message passing; object detection; realistic images; virtual reality; collision detection; computer network; distributed virtual environments; interest management schemes; message exchange; Application software; Computational modeling; Computer network management; Detection algorithms; Distributed computing; Environmental management; Object detection; Solid modeling; Telephony; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 2004. Proceedings
  • Conference_Location
    Crete
  • ISSN
    1530-1052
  • Print_ISBN
    0-7695-2171-1
  • Type

    conf

  • DOI
    10.1109/CGI.2004.1309204
  • Filename
    1309204