DocumentCode :
3116082
Title :
A hybrid collision detection approach for the haptic rendering of deformable tools
Author :
Laycock, S.D. ; Day, A.M.
Author_Institution :
Sch. of Comput. Sci., East Anglia Univ., Norwich
fYear :
2004
fDate :
19-19 June 2004
Firstpage :
148
Lastpage :
155
Abstract :
There are strict time constraints with regard to the update rates for applications incorporating the sense of touch. Therefore, it is essential to employ efficient algorithms for haptic rendering to ensure stable and realistic force feedback is perceived. A major part in any haptic rendering algorithm is the collision detection between the virtual representation of the haptic interface and the objects in the scene. The first part of this paper describes an efficient collision detection algorithm, which is derived from spatial partitioning and bounding volume hierarchy approaches. The pair of closest points is obtained between two polygonal models which may be nonconvex. The second part of the paper describes a haptic rendering algorithm that allows three-dimensional polygonal objects to represent deformable tools in the virtual environment
Keywords :
collision avoidance; computational geometry; force feedback; haptic interfaces; object detection; rendering (computer graphics); virtual reality; bounding volume hierarchy approaches; collision detection; deformable tools; haptic interface virtual representation; haptic rendering algorithm; realistic force feedback; spatial partitioning; three-dimensional polygonal objects; Detection algorithms; Force feedback; Force measurement; Haptic interfaces; Layout; Partitioning algorithms; Probes; Rendering (computer graphics); Time factors; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International, 2004. Proceedings
Conference_Location :
Crete
ISSN :
1530-1052
Print_ISBN :
0-7695-2171-1
Type :
conf
DOI :
10.1109/CGI.2004.1309205
Filename :
1309205
Link To Document :
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