DocumentCode :
3116094
Title :
Motion blending for real-time animation while accounting for the environment
Author :
Ménardais, Stéphane ; Multon, Franck ; Kulpa, Richard ; Arnaldi, Bruno
Author_Institution :
SIAMES, IRISA
fYear :
2004
fDate :
19-19 June 2004
Firstpage :
156
Lastpage :
159
Abstract :
Using motion capture systems to animate humanlike figures still remains difficult when the movements are complex or need to be adapted to geometric constraints. We propose a new method to blend several captured movements while adapting the trajectories to new skeletons and to unknown environments. For each body part (considered as resources), a priority is defined for each movement (considered as consumers). The trajectories applied to the skeleton consist of a weighted sum of the motions trajectories. A new technique to compute the weights is proposed. Finally, the system adapts the resulting trajectories to the synthetic skeleton and to the environment. The results enabled to animate up to one hundred actors in interactive environments
Keywords :
computational geometry; computer animation; image thinning; interactive systems; motion estimation; real-time systems; geometric constraints; interactive environments; motion blending; motion capture systems; motion trajectories; real-time animation; Animation; Computational efficiency; Costs; Foot; Hip; Humans; Real time systems; Skeleton; Time factors; Wrist;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International, 2004. Proceedings
Conference_Location :
Crete
ISSN :
1530-1052
Print_ISBN :
0-7695-2171-1
Type :
conf
DOI :
10.1109/CGI.2004.1309206
Filename :
1309206
Link To Document :
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