DocumentCode :
3116298
Title :
Tiled shadow maps
Author :
Arvo, Jukka
Author_Institution :
Centre for Comput. Sci., Turku Univ.
fYear :
2004
fDate :
19-19 June 2004
Firstpage :
240
Lastpage :
246
Abstract :
Shadow mapping is a commonly used technique for generating hard shadows in computer graphics, but the generated shadow boundaries often suffer from aliasing due to the discrete nature of the shadow map. In this paper we introduce a new hardware accelerated algorithm which is capable of adjusting shadow map sampling rates inside a shadow map of constant size. This is achieved by tiling the light view and changing the sampling quality according to a heuristical analysis. The implementation is straightforward on current consumer level graphics hardware and the algorithm can therefore be included into existing applications. In our test scenarios the cost of the improved image quality was moderate, making this method a viable option for increasing the quality of hard shadows
Keywords :
image resolution; image sampling; rendering (computer graphics); computer graphics; consumer level graphics hardware; hard shadows; hardware accelerated algorithm; heuristical analysis; image quality; sampling quality; sampling rate; shadow boundaries; tiled shadow map;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International, 2004. Proceedings
Conference_Location :
Crete
ISSN :
1530-1052
Print_ISBN :
0-7695-2171-1
Type :
conf
DOI :
10.1109/CGI.2004.1309216
Filename :
1309216
Link To Document :
بازگشت