DocumentCode :
3116323
Title :
Real-time rendering of human hair using programmable graphics hardware
Author :
Koster, Martin ; Haber, Jörg ; Seidel, Hans-Peter
Author_Institution :
Max-Planck-Inst. fur Inf., Saarbrucken
fYear :
2004
fDate :
19-19 June 2004
Firstpage :
248
Lastpage :
256
Abstract :
We present a hair model together with rendering algorithms suitable for real-time rendering. In our approach, we take into account the major lighting factors contributing to a realistic appearance of human hair: anisotropic reflection and self-shadowing. To deal with the geometric complexity of human hair, we combine single hair fibers into hair wisps, which are represented by textured triangle strips. Our rendering algorithms use OpenGL extensions to achieve real-time performance on recent commodity graphics boards. We demonstrate the applicability of our hair model for a variety of different hairstyles
Keywords :
computer graphic equipment; image texture; lighting; real-time systems; realistic images; rendering (computer graphics); OpenGL extensions; anisotropic reflection; commodity graphics board; geometric complexity; human hair rendering; opacity maps; programmable graphics hardware; real-time rendering; self-shadowing; textured triangle strips; Anisotropic magnetoresistance; Computer graphics; Electronic mail; Hair; Hardware; Humans; Material properties; Optical reflection; Rendering (computer graphics); Strips;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International, 2004. Proceedings
Conference_Location :
Crete
ISSN :
1530-1052
Print_ISBN :
0-7695-2171-1
Type :
conf
DOI :
10.1109/CGI.2004.1309217
Filename :
1309217
Link To Document :
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