DocumentCode
3116387
Title
A hybrid LOD based rendering approach for dynamic scenes
Author
Hilbert, Karsten ; Brunnett, Guido
Author_Institution
Comput. Graphics & Visualization, Chemnitz Univ. of Technol.
fYear
2004
fDate
19-19 June 2004
Firstpage
274
Lastpage
277
Abstract
In this paper we present a novel LOD based rendering approach that integrates geometry based and image based LOD mechanisms in one system. We assume that every LOD object in the scene is represented by a textured polygonal mesh. In a preprocess we generate a continuous multiresolution model for all LOD objects. During runtime we first check for every LOD object if an appropriate cached approximation generated for former frames is available. If not, we extract a new suitable approximation out of the objects continuous multiresolution model depending on view-dependent criteria. After that, we replace this adaptive geometry-based approximation by an image-based impostor if this is reasonable and efficient. The selected approximations of LOD objects are used for rendering the next frame
Keywords
approximation theory; computational geometry; image texture; mesh generation; rendering (computer graphics); cached approximation; dynamic scene; geometry-based approximation; image based LOD mechanism; level-of-detail based rendering; textured polygonal mesh; Chemical technology; Computational geometry; Computer graphics; Image generation; Layout; Rendering (computer graphics); Runtime; Sprites (computer); Virtual reality; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2004. Proceedings
Conference_Location
Crete
ISSN
1530-1052
Print_ISBN
0-7695-2171-1
Type
conf
DOI
10.1109/CGI.2004.1309221
Filename
1309221
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