DocumentCode :
3116387
Title :
A hybrid LOD based rendering approach for dynamic scenes
Author :
Hilbert, Karsten ; Brunnett, Guido
Author_Institution :
Comput. Graphics & Visualization, Chemnitz Univ. of Technol.
fYear :
2004
fDate :
19-19 June 2004
Firstpage :
274
Lastpage :
277
Abstract :
In this paper we present a novel LOD based rendering approach that integrates geometry based and image based LOD mechanisms in one system. We assume that every LOD object in the scene is represented by a textured polygonal mesh. In a preprocess we generate a continuous multiresolution model for all LOD objects. During runtime we first check for every LOD object if an appropriate cached approximation generated for former frames is available. If not, we extract a new suitable approximation out of the objects continuous multiresolution model depending on view-dependent criteria. After that, we replace this adaptive geometry-based approximation by an image-based impostor if this is reasonable and efficient. The selected approximations of LOD objects are used for rendering the next frame
Keywords :
approximation theory; computational geometry; image texture; mesh generation; rendering (computer graphics); cached approximation; dynamic scene; geometry-based approximation; image based LOD mechanism; level-of-detail based rendering; textured polygonal mesh; Chemical technology; Computational geometry; Computer graphics; Image generation; Layout; Rendering (computer graphics); Runtime; Sprites (computer); Virtual reality; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International, 2004. Proceedings
Conference_Location :
Crete
ISSN :
1530-1052
Print_ISBN :
0-7695-2171-1
Type :
conf
DOI :
10.1109/CGI.2004.1309221
Filename :
1309221
Link To Document :
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