• DocumentCode
    3116387
  • Title

    A hybrid LOD based rendering approach for dynamic scenes

  • Author

    Hilbert, Karsten ; Brunnett, Guido

  • Author_Institution
    Comput. Graphics & Visualization, Chemnitz Univ. of Technol.
  • fYear
    2004
  • fDate
    19-19 June 2004
  • Firstpage
    274
  • Lastpage
    277
  • Abstract
    In this paper we present a novel LOD based rendering approach that integrates geometry based and image based LOD mechanisms in one system. We assume that every LOD object in the scene is represented by a textured polygonal mesh. In a preprocess we generate a continuous multiresolution model for all LOD objects. During runtime we first check for every LOD object if an appropriate cached approximation generated for former frames is available. If not, we extract a new suitable approximation out of the objects continuous multiresolution model depending on view-dependent criteria. After that, we replace this adaptive geometry-based approximation by an image-based impostor if this is reasonable and efficient. The selected approximations of LOD objects are used for rendering the next frame
  • Keywords
    approximation theory; computational geometry; image texture; mesh generation; rendering (computer graphics); cached approximation; dynamic scene; geometry-based approximation; image based LOD mechanism; level-of-detail based rendering; textured polygonal mesh; Chemical technology; Computational geometry; Computer graphics; Image generation; Layout; Rendering (computer graphics); Runtime; Sprites (computer); Virtual reality; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 2004. Proceedings
  • Conference_Location
    Crete
  • ISSN
    1530-1052
  • Print_ISBN
    0-7695-2171-1
  • Type

    conf

  • DOI
    10.1109/CGI.2004.1309221
  • Filename
    1309221