• DocumentCode
    3116402
  • Title

    Memory efficient adjacent triangle connectivity of a vertex using triangle strips

  • Author

    Annaka, Hidekuni ; Matsuoka, Tsukasa

  • Author_Institution
    Multimedia Lab., Ricoh Co. Ltd.
  • fYear
    2004
  • fDate
    19-19 June 2004
  • Firstpage
    278
  • Lastpage
    281
  • Abstract
    We often need to refer to adjacent elements (e.g., vertices, edges and triangles) in triangle meshes for rendering, mesh simplification and other processes. It is, however, sometimes impossible to prepare the enormous memory needed to represent element connectivity in gigantic triangle meshes. This paper proposes a new scheme for referring to adjacent triangles around a vertex in nonmanifold triangle meshes. First, we introduce the constraints to allow random access to a triangle in a sequence of triangle strips. Then, for each vertex, we construct a list of references to its adjacent strips as a representation of triangle connectivity. Experimental results show that, compared to conventional methods, our scheme can reduce the total size of a triangle mesh and adjacent triangle connectivity to about 50%
  • Keywords
    computational geometry; mesh generation; rendering (computer graphics); solid modelling; storage management; memory efficient adjacent triangle connectivity; rendering; triangle mesh simplification; triangle strip; Clocks; Computer graphics; Contracts; Costs; Laser modes; Layout; Research and development; Shape; Strips; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 2004. Proceedings
  • Conference_Location
    Crete
  • ISSN
    1530-1052
  • Print_ISBN
    0-7695-2171-1
  • Type

    conf

  • DOI
    10.1109/CGI.2004.1309222
  • Filename
    1309222