DocumentCode
3116402
Title
Memory efficient adjacent triangle connectivity of a vertex using triangle strips
Author
Annaka, Hidekuni ; Matsuoka, Tsukasa
Author_Institution
Multimedia Lab., Ricoh Co. Ltd.
fYear
2004
fDate
19-19 June 2004
Firstpage
278
Lastpage
281
Abstract
We often need to refer to adjacent elements (e.g., vertices, edges and triangles) in triangle meshes for rendering, mesh simplification and other processes. It is, however, sometimes impossible to prepare the enormous memory needed to represent element connectivity in gigantic triangle meshes. This paper proposes a new scheme for referring to adjacent triangles around a vertex in nonmanifold triangle meshes. First, we introduce the constraints to allow random access to a triangle in a sequence of triangle strips. Then, for each vertex, we construct a list of references to its adjacent strips as a representation of triangle connectivity. Experimental results show that, compared to conventional methods, our scheme can reduce the total size of a triangle mesh and adjacent triangle connectivity to about 50%
Keywords
computational geometry; mesh generation; rendering (computer graphics); solid modelling; storage management; memory efficient adjacent triangle connectivity; rendering; triangle mesh simplification; triangle strip; Clocks; Computer graphics; Contracts; Costs; Laser modes; Layout; Research and development; Shape; Strips; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2004. Proceedings
Conference_Location
Crete
ISSN
1530-1052
Print_ISBN
0-7695-2171-1
Type
conf
DOI
10.1109/CGI.2004.1309222
Filename
1309222
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