• DocumentCode
    3116427
  • Title

    PCA-based walking engine using motion capture data

  • Author

    Glardon, Pascal ; Boulic, Ronan ; Thalmann, Daniel

  • Author_Institution
    Virtual Reality Lab., Swiss Fed. Inst. of Technol., Lausanne
  • fYear
    2004
  • fDate
    19-19 June 2004
  • Firstpage
    292
  • Lastpage
    298
  • Abstract
    This paper aims to propose a novel approach to generate new generic human walking patterns using motion-captured data, leading to a real-time engine intended for virtual humans animation. The method applies the PCA (principal component analysis) technique on motion data acquired by an optical system to yield a reduced dimension space where not only interpolation, but also extrapolation are possible, controlled by quantitative speed parameter values. Moreover, with proper normalization and time warping methods, the generic presented engine can produce walking motions with continuously varying human height and speed with real-time reactivity
  • Keywords
    computer animation; extrapolation; interpolation; motion estimation; principal component analysis; virtual reality; PCA-based walking engine; extrapolation; human walking pattern; interpolation; motion capture data; principal component analysis; time warping method; virtual human animation; Animation; Engines; Extrapolation; Humans; Interpolation; Legged locomotion; Motion analysis; Motion control; Optical devices; Principal component analysis;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 2004. Proceedings
  • Conference_Location
    Crete
  • ISSN
    1530-1052
  • Print_ISBN
    0-7695-2171-1
  • Type

    conf

  • DOI
    10.1109/CGI.2004.1309224
  • Filename
    1309224