DocumentCode
3116427
Title
PCA-based walking engine using motion capture data
Author
Glardon, Pascal ; Boulic, Ronan ; Thalmann, Daniel
Author_Institution
Virtual Reality Lab., Swiss Fed. Inst. of Technol., Lausanne
fYear
2004
fDate
19-19 June 2004
Firstpage
292
Lastpage
298
Abstract
This paper aims to propose a novel approach to generate new generic human walking patterns using motion-captured data, leading to a real-time engine intended for virtual humans animation. The method applies the PCA (principal component analysis) technique on motion data acquired by an optical system to yield a reduced dimension space where not only interpolation, but also extrapolation are possible, controlled by quantitative speed parameter values. Moreover, with proper normalization and time warping methods, the generic presented engine can produce walking motions with continuously varying human height and speed with real-time reactivity
Keywords
computer animation; extrapolation; interpolation; motion estimation; principal component analysis; virtual reality; PCA-based walking engine; extrapolation; human walking pattern; interpolation; motion capture data; principal component analysis; time warping method; virtual human animation; Animation; Engines; Extrapolation; Humans; Interpolation; Legged locomotion; Motion analysis; Motion control; Optical devices; Principal component analysis;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2004. Proceedings
Conference_Location
Crete
ISSN
1530-1052
Print_ISBN
0-7695-2171-1
Type
conf
DOI
10.1109/CGI.2004.1309224
Filename
1309224
Link To Document