DocumentCode :
3116439
Title :
Generic path planning for real-time applications
Author :
Niederberger, Christoph ; Radovic, Dejan ; Gross, Markus
Author_Institution :
Comput. Graphics Lab., Eidgenossische Tech. Hochschule, Zurich
fYear :
2004
fDate :
19-19 June 2004
Firstpage :
299
Lastpage :
306
Abstract :
We present a fast and robust path planning algorithm for generic static terrains with polygonal obstacles. Our algorithm finds shorter, and therefore more intuitive paths than a traditional A* approach with a similar underlying graph. The presented algorithm is derived from A* and is modified to circumvent undecidable situations and unintuitive results. Additionally, we present two post-processing steps to enhance the quality and visual appearance of the resulting paths. The first method minimizes the number of waypoints in a path while the second method takes the slope of the terrain into account in order to generate visually more pleasing paths. We show that our algorithm is fast and, therefore, well suited for realtime applications, such as games or virtual environments
Keywords :
data visualisation; path planning; terrain mapping; tree searching; A* algorithm; generic path planning; path planning algorithm; real-time application; Application software; Approximation error; Computer graphics; Cost function; Layout; Path planning; Shortest path problem;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International, 2004. Proceedings
Conference_Location :
Crete
ISSN :
1530-1052
Print_ISBN :
0-7695-2171-1
Type :
conf
DOI :
10.1109/CGI.2004.1309225
Filename :
1309225
Link To Document :
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