DocumentCode :
3116505
Title :
Mixing deformable and rigid-body mechanics simulation
Author :
Lenoir, Julien ; Fonteneau, Sylvre
Author_Institution :
LIFL, IRCICA
fYear :
2004
fDate :
19-19 June 2004
Firstpage :
327
Lastpage :
334
Abstract :
This article presents a new method to achieve heterogeneous physical simulation, within the same global system, of both deformable and rigid-bodies objects, whatever their intrinsic nature. The proposed approach combines several mechanical formalisms in the same system and offers a common constraint management via Lagrange multipliers. This allows the simulation of a wide variety of models, including deformable and rigid pans linked by constraints. Some applications of this approach are presented to show its effectiveness
Keywords :
computer animation; digital simulation; solid modelling; Lagrange multiplier; constraint management; physical simulation; rigid-body mechanics simulation; Animation; Application software; Computational modeling; Computer graphics; Computer simulation; Deformable models; Kinetic theory; Lagrangian functions; Numerical simulation; Physics computing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International, 2004. Proceedings
Conference_Location :
Crete
ISSN :
1530-1052
Print_ISBN :
0-7695-2171-1
Type :
conf
DOI :
10.1109/CGI.2004.1309229
Filename :
1309229
Link To Document :
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