DocumentCode
3116505
Title
Mixing deformable and rigid-body mechanics simulation
Author
Lenoir, Julien ; Fonteneau, Sylvre
Author_Institution
LIFL, IRCICA
fYear
2004
fDate
19-19 June 2004
Firstpage
327
Lastpage
334
Abstract
This article presents a new method to achieve heterogeneous physical simulation, within the same global system, of both deformable and rigid-bodies objects, whatever their intrinsic nature. The proposed approach combines several mechanical formalisms in the same system and offers a common constraint management via Lagrange multipliers. This allows the simulation of a wide variety of models, including deformable and rigid pans linked by constraints. Some applications of this approach are presented to show its effectiveness
Keywords
computer animation; digital simulation; solid modelling; Lagrange multiplier; constraint management; physical simulation; rigid-body mechanics simulation; Animation; Application software; Computational modeling; Computer graphics; Computer simulation; Deformable models; Kinetic theory; Lagrangian functions; Numerical simulation; Physics computing;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2004. Proceedings
Conference_Location
Crete
ISSN
1530-1052
Print_ISBN
0-7695-2171-1
Type
conf
DOI
10.1109/CGI.2004.1309229
Filename
1309229
Link To Document