DocumentCode :
3116644
Title :
Efficient hardware voxelization
Author :
Passalis, G. ; Kakadiaris, I.A. ; Theoharis, T.
Author_Institution :
University of Houston
fYear :
2004
fDate :
19-19 June 2004
Firstpage :
374
Lastpage :
377
Abstract :
This paper presentes a novel algorithm for the voxelization of surface models of arbitrary topology. Our algorithm uses the depth and stencil buffers, available in most commercial graphics hardware, to achieve high performance. It is suitable for both polygonal meshes and parametric surfaces. Experiments highlight the advantages and limitations of our approach.
Keywords :
Acceleration; Biomedical imaging; Computer displays; Computer graphics; Hardware; Helium; Informatics; Microprocessors; Rendering (computer graphics); Topology;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International, 2004. Proceedings
Conference_Location :
Crete
ISSN :
1530-1052
Print_ISBN :
0-7695-2171-1
Type :
conf
DOI :
10.1109/CGI.2004.1309236
Filename :
1309236
Link To Document :
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