DocumentCode
3116644
Title
Efficient hardware voxelization
Author
Passalis, G. ; Kakadiaris, I.A. ; Theoharis, T.
Author_Institution
University of Houston
fYear
2004
fDate
19-19 June 2004
Firstpage
374
Lastpage
377
Abstract
This paper presentes a novel algorithm for the voxelization of surface models of arbitrary topology. Our algorithm uses the depth and stencil buffers, available in most commercial graphics hardware, to achieve high performance. It is suitable for both polygonal meshes and parametric surfaces. Experiments highlight the advantages and limitations of our approach.
Keywords
Acceleration; Biomedical imaging; Computer displays; Computer graphics; Hardware; Helium; Informatics; Microprocessors; Rendering (computer graphics); Topology;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2004. Proceedings
Conference_Location
Crete
ISSN
1530-1052
Print_ISBN
0-7695-2171-1
Type
conf
DOI
10.1109/CGI.2004.1309236
Filename
1309236
Link To Document