DocumentCode
3117028
Title
Adaptation-based individualized face modeling for animation using displacement map
Author
Zhang, Yu ; Sim, Terence ; Tan, Chew Lim
Author_Institution
Dept. of Comput. Sci., Nat. Univ. of Singapore
fYear
2004
fDate
19-19 June 2004
Firstpage
518
Lastpage
521
Abstract
In this paper a new adaptation-based method is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves as the starting point for our adaptation algorithm. Based on a series of measurements between the specified 3D landmarks, a global adaptation is carried out to align the generic control model to the scan surface. A local adaptation then deforms the geometry of the generic model to fit all of its vertices to the scan surface. The high-resolution geometry of the scan surface is represented as a displacement map which is generated using an offset-envelope mapping. Reconstruction of high-resolution geometry on the adapted generic mesh is achieved by hierarchical refinement using a surface subdivision scheme with resampling of the displacement map
Keywords
computational geometry; computer animation; face recognition; image reconstruction; mesh generation; solid modelling; adaptation-based individualized face modeling; animatable 3D facial model reconstruction; animation; displacement map; geometry; mesh generation; offset-envelope mapping; Adaptation model; Deformable models; Face detection; Facial animation; Geometry; Humans; Image reconstruction; Solid modeling; Surface fitting; Surface reconstruction;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2004. Proceedings
Conference_Location
Crete
ISSN
1530-1052
Print_ISBN
0-7695-2171-1
Type
conf
DOI
10.1109/CGI.2004.1309257
Filename
1309257
Link To Document