• DocumentCode
    3117028
  • Title

    Adaptation-based individualized face modeling for animation using displacement map

  • Author

    Zhang, Yu ; Sim, Terence ; Tan, Chew Lim

  • Author_Institution
    Dept. of Comput. Sci., Nat. Univ. of Singapore
  • fYear
    2004
  • fDate
    19-19 June 2004
  • Firstpage
    518
  • Lastpage
    521
  • Abstract
    In this paper a new adaptation-based method is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves as the starting point for our adaptation algorithm. Based on a series of measurements between the specified 3D landmarks, a global adaptation is carried out to align the generic control model to the scan surface. A local adaptation then deforms the geometry of the generic model to fit all of its vertices to the scan surface. The high-resolution geometry of the scan surface is represented as a displacement map which is generated using an offset-envelope mapping. Reconstruction of high-resolution geometry on the adapted generic mesh is achieved by hierarchical refinement using a surface subdivision scheme with resampling of the displacement map
  • Keywords
    computational geometry; computer animation; face recognition; image reconstruction; mesh generation; solid modelling; adaptation-based individualized face modeling; animatable 3D facial model reconstruction; animation; displacement map; geometry; mesh generation; offset-envelope mapping; Adaptation model; Deformable models; Face detection; Facial animation; Geometry; Humans; Image reconstruction; Solid modeling; Surface fitting; Surface reconstruction;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 2004. Proceedings
  • Conference_Location
    Crete
  • ISSN
    1530-1052
  • Print_ISBN
    0-7695-2171-1
  • Type

    conf

  • DOI
    10.1109/CGI.2004.1309257
  • Filename
    1309257