DocumentCode
3117052
Title
Real-time dynamic wrinkles
Author
Larboulette, Caroline ; Cani, Marie-Paule
Author_Institution
GRAVIR
fYear
2004
fDate
19-19 June 2004
Firstpage
522
Lastpage
525
Abstract
This paper proposes a new method for designing dynamic wrinkles that appear and disappear according to the underlying deformation of tissues. The user positions and orients wrinkling tools on a mesh. During animation, geometric wrinkles are generated in real-time in the regions covered by the tools, mimicking resistance to compression of tissues. The wrinkling feature can be added to any existing animation. When the local resolution of the mesh is not sufficient, our tool refines it according to the wrinkle´s finest feature. As our results show, the technique can be applied to a variety of situations such as facial expression wrinkles, joint wrinkles or garment wrinkles
Keywords
computational geometry; computer animation; mesh generation; realistic images; rendering (computer graphics); solid modelling; animation; facial expression wrinkles; garment wrinkles; joint wrinkles; mesh refinement; real-time dynamic geometric wrinkles; tissue deformation; Animation; Clothing; Computational geometry; Design methodology; Humans; Immune system; Joints; Motion pictures; Skin; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2004. Proceedings
Conference_Location
Crete
ISSN
1530-1052
Print_ISBN
0-7695-2171-1
Type
conf
DOI
10.1109/CGI.2004.1309258
Filename
1309258
Link To Document