DocumentCode :
3117052
Title :
Real-time dynamic wrinkles
Author :
Larboulette, Caroline ; Cani, Marie-Paule
Author_Institution :
GRAVIR
fYear :
2004
fDate :
19-19 June 2004
Firstpage :
522
Lastpage :
525
Abstract :
This paper proposes a new method for designing dynamic wrinkles that appear and disappear according to the underlying deformation of tissues. The user positions and orients wrinkling tools on a mesh. During animation, geometric wrinkles are generated in real-time in the regions covered by the tools, mimicking resistance to compression of tissues. The wrinkling feature can be added to any existing animation. When the local resolution of the mesh is not sufficient, our tool refines it according to the wrinkle´s finest feature. As our results show, the technique can be applied to a variety of situations such as facial expression wrinkles, joint wrinkles or garment wrinkles
Keywords :
computational geometry; computer animation; mesh generation; realistic images; rendering (computer graphics); solid modelling; animation; facial expression wrinkles; garment wrinkles; joint wrinkles; mesh refinement; real-time dynamic geometric wrinkles; tissue deformation; Animation; Clothing; Computational geometry; Design methodology; Humans; Immune system; Joints; Motion pictures; Skin; Solid modeling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International, 2004. Proceedings
Conference_Location :
Crete
ISSN :
1530-1052
Print_ISBN :
0-7695-2171-1
Type :
conf
DOI :
10.1109/CGI.2004.1309258
Filename :
1309258
Link To Document :
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