• DocumentCode
    3117052
  • Title

    Real-time dynamic wrinkles

  • Author

    Larboulette, Caroline ; Cani, Marie-Paule

  • Author_Institution
    GRAVIR
  • fYear
    2004
  • fDate
    19-19 June 2004
  • Firstpage
    522
  • Lastpage
    525
  • Abstract
    This paper proposes a new method for designing dynamic wrinkles that appear and disappear according to the underlying deformation of tissues. The user positions and orients wrinkling tools on a mesh. During animation, geometric wrinkles are generated in real-time in the regions covered by the tools, mimicking resistance to compression of tissues. The wrinkling feature can be added to any existing animation. When the local resolution of the mesh is not sufficient, our tool refines it according to the wrinkle´s finest feature. As our results show, the technique can be applied to a variety of situations such as facial expression wrinkles, joint wrinkles or garment wrinkles
  • Keywords
    computational geometry; computer animation; mesh generation; realistic images; rendering (computer graphics); solid modelling; animation; facial expression wrinkles; garment wrinkles; joint wrinkles; mesh refinement; real-time dynamic geometric wrinkles; tissue deformation; Animation; Clothing; Computational geometry; Design methodology; Humans; Immune system; Joints; Motion pictures; Skin; Solid modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 2004. Proceedings
  • Conference_Location
    Crete
  • ISSN
    1530-1052
  • Print_ISBN
    0-7695-2171-1
  • Type

    conf

  • DOI
    10.1109/CGI.2004.1309258
  • Filename
    1309258