Author :
Hernandez, Benjamin ; Rudomin, Isaac
Author_Institution :
Comput. Sci. Dept., ITESM
Abstract :
Adding hair to virtual humans has focused on three important aspects: hair modeling, hair animation and hair rendering. We present an easy-to-use tool for hairstyling, modeling and animation of hair in real time. For modeling we use a paint-based interface to specify geometrical and styling characteristics of hair while for animation we use a simplified physical based approximation
Keywords :
computational geometry; computer animation; graphical user interfaces; rendering (computer graphics); solid modelling; virtual reality; hair animation; hair modeling; hair rendering; paint-based interface; physical based approximation; virtual humans; Animation; Computer science; Hair; Humans; Optical reflection; Paints; Rendering (computer graphics); Scalp; Skeleton; Solid modeling;
Conference_Titel :
Computer Graphics International, 2004. Proceedings
Conference_Location :
Crete
Print_ISBN :
0-7695-2171-1
DOI :
10.1109/CGI.2004.1309267