DocumentCode
3117257
Title
Fast and high quality overlap repair for patch-based texture synthesis
Author
Nealen, Andrew ; Alexa, Marc
Author_Institution
Dept. of Comput. Sci., Darmstadt Univ. of Technol.
fYear
2004
fDate
19-19 June 2004
Firstpage
582
Lastpage
585
Abstract
Patch-based texture synthesis has proven to produce high quality textures faster than pixel-based approaches. Previous algorithms differ in how the regions of overlap between neighboring patches are treated. We present an approach that produces higher quality overlap regions than simple blending of patches or computing good boundaries, however, that is faster than resynthesizing invalid pixels using a classical per-pixel synthesis algorithm: we use a k-nearest neighbor (knn) data structure, obtained from the input texture in a precomputation step. Results from our implementation show that the algorithm produces high-quality textures, where the time complexity of the synthesis stage is linear in the number of resynthesized pixels and, therefore, scales well with the size of the input texture
Keywords
computational complexity; image resolution; image texture; principal component analysis; rendering (computer graphics); search problems; higher quality overlap regions; k-coherence search; k-nearest neighbor data structure; patch-based texture synthesis; principal component analysis; resynthesized pixels; time complexity; Acceleration; Computer errors; Computer science; Data structures; Fourier transforms; Markov random fields; Pixel; Principal component analysis; Shape; Surface texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2004. Proceedings
Conference_Location
Crete
ISSN
1530-1052
Print_ISBN
0-7695-2171-1
Type
conf
DOI
10.1109/CGI.2004.1309268
Filename
1309268
Link To Document