• DocumentCode
    3117257
  • Title

    Fast and high quality overlap repair for patch-based texture synthesis

  • Author

    Nealen, Andrew ; Alexa, Marc

  • Author_Institution
    Dept. of Comput. Sci., Darmstadt Univ. of Technol.
  • fYear
    2004
  • fDate
    19-19 June 2004
  • Firstpage
    582
  • Lastpage
    585
  • Abstract
    Patch-based texture synthesis has proven to produce high quality textures faster than pixel-based approaches. Previous algorithms differ in how the regions of overlap between neighboring patches are treated. We present an approach that produces higher quality overlap regions than simple blending of patches or computing good boundaries, however, that is faster than resynthesizing invalid pixels using a classical per-pixel synthesis algorithm: we use a k-nearest neighbor (knn) data structure, obtained from the input texture in a precomputation step. Results from our implementation show that the algorithm produces high-quality textures, where the time complexity of the synthesis stage is linear in the number of resynthesized pixels and, therefore, scales well with the size of the input texture
  • Keywords
    computational complexity; image resolution; image texture; principal component analysis; rendering (computer graphics); search problems; higher quality overlap regions; k-coherence search; k-nearest neighbor data structure; patch-based texture synthesis; principal component analysis; resynthesized pixels; time complexity; Acceleration; Computer errors; Computer science; Data structures; Fourier transforms; Markov random fields; Pixel; Principal component analysis; Shape; Surface texture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 2004. Proceedings
  • Conference_Location
    Crete
  • ISSN
    1530-1052
  • Print_ISBN
    0-7695-2171-1
  • Type

    conf

  • DOI
    10.1109/CGI.2004.1309268
  • Filename
    1309268