DocumentCode
3117513
Title
Real-time watercolor painting on a distributed paper model
Author
Van Laerhoven, Tom ; Liesenborgs, Jori ; Van Reeth, Frank
Author_Institution
Expertise Centre Digital Media, Limburgs Univ. Centrum, Diepenbeek
fYear
2004
fDate
19-19 June 2004
Firstpage
640
Lastpage
643
Abstract
Current watercolor painting systems produce convincing results, but trade this quality for a simulation that is much too slow for interactive use. We describe the implementation of a paper model that allows for real-time creation of watercolor images by simulating the mechanics of pigment and water throughout a three-layer paper model. In order to keep the simulation real-time while painting on large surfaces, we adopt a distributed paper canvas by dividing it in a grid of subpapers, each of which is delegated to a remote process
Keywords
art; computer animation; interactive systems; painting; real-time systems; realistic images; computer animation; digital paint system; distributed paper canvas; interactive system; real-time watercolor painting systems; three-layer paper model; watercolor images; Automata; Brushes; Fluid flow; Glazes; Ink; Painting; Paints; Parallel architectures; Pigmentation; Real time systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2004. Proceedings
Conference_Location
Crete
ISSN
1530-1052
Print_ISBN
0-7695-2171-1
Type
conf
DOI
10.1109/CGI.2004.1309281
Filename
1309281
Link To Document