• DocumentCode
    31186
  • Title

    Linking Recognition Accuracy and User Experience in an Affective Feedback Loop

  • Author

    Novak, D. ; Nagle, Aniket ; Riener, Robert

  • Author_Institution
    Sensory-Motor Syst. Lab., ETH Zurich, Zurich, Switzerland
  • Volume
    5
  • Issue
    2
  • fYear
    2014
  • fDate
    April-June 1 2014
  • Firstpage
    168
  • Lastpage
    172
  • Abstract
    In an affective feedback loop, the computer maps various measurements to affective variables such as enjoyment, then adapts its behavior based on the recognized affects. The affect recognition is never perfect, and its accuracy (percentage of times the correct affective state is recognized) depends on many factors. However, it is unclear how this accuracy relates to the overall user experience. As recognition accuracy is difficult to control in a real affective feedback loop, we describe a method of simulating recognition accuracy in a game where difficulty is increased or decreased after each round. The game was played by 261 participants at different simulated recognition accuracies. Participants reported their satisfaction with the recognition algorithm as well as their overall game experience. We observed that in such a game, the affective feedback loop must adapt game difficulty with an accuracy of at least 80 percent to be accepted by users. Furthermore, users who do not enjoy the game are likely to stop playing it rather than continue playing and report low enjoyment. However, the acceptable recognition accuracy may not generalize to other contexts, and studies of affect recognition accuracies in other applications are needed.
  • Keywords
    behavioural sciences computing; computer games; emotion recognition; physiology; affect recognition; affective feedback loop; computer games; game experience; recognition accuracy linking; recognition algorithm; user experience; Accuracy; Affective computing; Computers; Electroencephalography; Feedback loop; Games; Robot sensing systems; Affective computing; computer games; machine learning; physiological computing; user acceptance;
  • fLanguage
    English
  • Journal_Title
    Affective Computing, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1949-3045
  • Type

    jour

  • DOI
    10.1109/TAFFC.2014.2326870
  • Filename
    6824221