DocumentCode
3118980
Title
Evolution of a digital organism playing Go
Author
Alt, Christian ; Mayer, Helmut A.
Author_Institution
Dept. of Comput. Sci., Univ. of Salzburg, Salzburg, Austria
fYear
2013
fDate
16-19 April 2013
Firstpage
130
Lastpage
137
Abstract
Digital organisms (DOs) model the basic structure and development of natural organisms to create robust, scalable, and adaptive solutions to problems from different fields. The applicability of DOs has been investigated mainly on a few synthetic problems like pattern creation, but on a very limited number of real world problems, e.g., the creation of architectural structures. In this paper the potential of DOs for learning to play the game of Go is demonstrated. Go has been chosen for its high complexity, its simple set of rules, and its pattern-oriented structure. A DO is designed, which is able to learn to play the game of Go by means of artificial evolution. The DO is evolved against three computer opponents of different strength on a 5×5 board. Specifically, we are interested in the DO´s scalability, when evolved to play on the small board and transferred to a larger board without any external adaptations.
Keywords
computer games; learning (artificial intelligence); artificial evolution; basic structure; computer opponent; digital organism; learning; natural organism; pattern oriented structure; playing Go; synthetic problem; Computers; Games; Neural networks; Organisms; Scalability; Sociology; Statistics;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolving and Adaptive Intelligent Systems (EAIS), 2013 IEEE Conference on
Conference_Location
Singapore
Type
conf
DOI
10.1109/EAIS.2013.6604115
Filename
6604115
Link To Document