• DocumentCode
    3118980
  • Title

    Evolution of a digital organism playing Go

  • Author

    Alt, Christian ; Mayer, Helmut A.

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Salzburg, Salzburg, Austria
  • fYear
    2013
  • fDate
    16-19 April 2013
  • Firstpage
    130
  • Lastpage
    137
  • Abstract
    Digital organisms (DOs) model the basic structure and development of natural organisms to create robust, scalable, and adaptive solutions to problems from different fields. The applicability of DOs has been investigated mainly on a few synthetic problems like pattern creation, but on a very limited number of real world problems, e.g., the creation of architectural structures. In this paper the potential of DOs for learning to play the game of Go is demonstrated. Go has been chosen for its high complexity, its simple set of rules, and its pattern-oriented structure. A DO is designed, which is able to learn to play the game of Go by means of artificial evolution. The DO is evolved against three computer opponents of different strength on a 5×5 board. Specifically, we are interested in the DO´s scalability, when evolved to play on the small board and transferred to a larger board without any external adaptations.
  • Keywords
    computer games; learning (artificial intelligence); artificial evolution; basic structure; computer opponent; digital organism; learning; natural organism; pattern oriented structure; playing Go; synthetic problem; Computers; Games; Neural networks; Organisms; Scalability; Sociology; Statistics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolving and Adaptive Intelligent Systems (EAIS), 2013 IEEE Conference on
  • Conference_Location
    Singapore
  • Type

    conf

  • DOI
    10.1109/EAIS.2013.6604115
  • Filename
    6604115