DocumentCode :
3121143
Title :
High Speed Articulated Object Tracking Using GPUs: A Particle Filter Approach
Author :
Cabido, Raul ; Concha, David ; Pantrigo, Juan Josè ; Montemayor, Antonio S.
Author_Institution :
Dept. de Cienc. de la Comput., Univ. Rey Juan Carlos, Mostoles, Spain
fYear :
2009
fDate :
14-16 Dec. 2009
Firstpage :
757
Lastpage :
762
Abstract :
This paper presents a novel application of the GPU processing power to a very computationally demanding articulated human body tracking problem in a view-based approach. This work includes some optimizations at the algorithmic level as well as some tricks at the implementation level using OpenGL and shader programming. An underlying particle filter framework is combined with a novel particle weight computation, where heterogeneous templates are considered for distribution mode recovering. Also, a form of elitism is taking into account to prevent flickering when the best candidate of the particle population is chosen. Impressive performance up to 317-713 frames per second is guaranteed for common configurations of about 1024-256 particles and 320×240 video resolutions.
Keywords :
computer graphic equipment; coprocessors; image resolution; object recognition; particle filtering (numerical methods); GPU; OpenGL; algorithmic level optimizations; distribution mode recovering; graphics processing units; high speed articulated object tracking; human body tracking problem; particle filter approach; particle weight computation; shader programming; video resolutions; Acceleration; Computational modeling; Computer graphics; Hardware; Humans; Particle filters; Particle tracking; Partitioning algorithms; Proposals; Video sequences;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Pervasive Systems, Algorithms, and Networks (ISPAN), 2009 10th International Symposium on
Conference_Location :
Kaohsiung
Print_ISBN :
978-1-4244-5403-7
Type :
conf
DOI :
10.1109/I-SPAN.2009.94
Filename :
5381728
Link To Document :
بازگشت