• DocumentCode
    3121604
  • Title

    Designing video-joysticks

  • Author

    Lucas, Simon

  • Author_Institution
    Dept. of Electron. Syst. Eng., Essex Univ., Colchester, UK
  • fYear
    1999
  • fDate
    1999
  • Abstract
    This paper reports work in progress on the design of a video-joystick system. At first glance, the design of such a system might seem like a rather trivial computer vision problem. However, computer vision problems tend to be harder in practice than one initially expects. The paper discusses some of the need for such a system and some possible strategies for implementing it. The computer games industry is a multibillion-dollar global concern and currently shows a healthy growth rate. One of the poorest aspects of current games is the limited form of human input, typically via a joystick, flight-yoke, steering wheel or game-pad. For a similar cost to a good quality joystick one can now purchase a PCI or USB camera capable of capturing 30 frames per second (fps). Combined with the processing power of a modern PC, this raises the possibility of designing real-time “video joysticks”
  • Keywords
    interactive devices; PCI; USB camera; computer games; computer vision; video-joystick system;
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    Motion Analysis and Tracking (Ref. No. 1999/103), IEE Colloquium on
  • Conference_Location
    London
  • Type

    conf

  • DOI
    10.1049/ic:19990583
  • Filename
    789940