DocumentCode :
3124544
Title :
Erasure coding for real-time streaming
Author :
Leong, Derek ; Ho, Tracey
Author_Institution :
Dept. of Electr. Eng., California Inst. of Technol., Pasadena, CA, USA
fYear :
2012
fDate :
1-6 July 2012
Firstpage :
289
Lastpage :
293
Abstract :
We consider a real-time streaming system where messages are created sequentially at the source, and are encoded for transmission over a packet erasure channel. Each message must subsequently be decoded at the receiver within a given delay from its creation time. We consider code design and maximum message rates when all messages must be decodable by their respective deadlines under a specified set of erasure patterns (erasure model). Specifically, we provide a code construction that achieves the optimal rate for an asymptotic number of messages, under erasure models containing a limited number of erasures per coding window, per sliding window, and containing erasure bursts of a limited length.
Keywords :
channel coding; decoding; error correction codes; code construction; code design; coding window; creation time; decoding; erasure bursts; erasure coding; erasure model; message rates; packet erasure channel; real time streaming; sliding window; Delay; Encoding; Real time systems; Receivers; Resource management; Upper bound; Vectors;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Theory Proceedings (ISIT), 2012 IEEE International Symposium on
Conference_Location :
Cambridge, MA
ISSN :
2157-8095
Print_ISBN :
978-1-4673-2580-6
Electronic_ISBN :
2157-8095
Type :
conf
DOI :
10.1109/ISIT.2012.6284055
Filename :
6284055
Link To Document :
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