Title :
Real-time streaming of point-based 3D video
Author :
Lamboray, Edouard ; Würmlin, Stephan ; Gross, Markus
Author_Institution :
Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Zurich, Switzerland
Abstract :
Free-viewpoint video is a promising technology for next-generation virtual and augmented reality applications. Our goal is to enhance collaborative VR applications with 3D video-conferencing features. In this paper, we propose a 3D video streaming technique which can be deployed in telepresence environments. The streaming characteristics of real-time 3D video sequences are investigated under various system and networking conditions. We introduce several encoding techniques and analyze their behavior with respect to resolution, bandwidth and inter-frame jitter. Our 3D video pipeline uses point samples as basic primitives and is fully integrated with a communication framework handling acknowledgment information for reliable network transmissions and application control data. The 3D video reconstruction process dynamically adapts to processing and networking bottlenecks. Our results show that a reliable transmission of our pixel-based differential prediction encoding leads to the best performance in terms of bandwidth, but is also quite sensitive to packet losses. A redundantly encoded stream achieves better results in presence of burst losses and seamlessly adapts to varying network throughput.
Keywords :
augmented reality; image reconstruction; multimedia systems; predictive control; teleconferencing; video coding; application control data; augmented reality; collaborative VR applications; differential prediction encoding; free-viewpoint video; image resolution; inter-frame jitter; pixel-based prediction encoding; point-based 3D video; real-time 3D video sequences; real-time streaming; reliable network transmissions; reliable transmission; telepresence; video encoding; video pipeline; video reconstruction; video streaming; videoconferencing; virtual reality; Augmented reality; Bandwidth; Collaboration; Encoding; Jitter; Real time systems; Streaming media; Telecommunication network reliability; Video sequences; Virtual reality;
Conference_Titel :
Virtual Reality, 2004. Proceedings. IEEE
Print_ISBN :
0-7803-8415-6
DOI :
10.1109/VR.2004.1310060