DocumentCode
3125661
Title
Puppetry of the pixel: Producing live theatre in virtual spaces
Author
Parker, J.R. ; Martini, Clem
fYear
2011
fDate
9-12 Jan. 2011
Firstpage
327
Lastpage
331
Abstract
The Digital Media Laboratory has spent a significant portion of 2009 exploring the creation of theatrical performances in the online world Second Life. This has taught us practical methods for direction and stagecraft in virtual spaces, and has shown the advantages and limitations of such performances. A virtual space has the advantages of being easily accessible, flexible, and tolerant of mistakes - an scenery can be taken down and rebuilt in minutes. Set design can be done in three dimensions, and the first draft is often a prototype of what will actually be used. Some scripts that would otherwise be impossible to mount in a conventional theatre are relatively easily produced in Second Life. This kind of performance in a virtual arena raises provocative questions regarding future directions in theatre design, delivery, education and the very nature of performance. Is Second Life the likely arena for a new wave of alternative theatre?
Keywords
computer animation; virtual reality; digital media laboratory; live theatre; online world; virtual arena; virtual space; Art; Avatars; Computers; Mixers; Production; Second Life; Three dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Communications and Networking Conference (CCNC), 2011 IEEE
Conference_Location
Las Vegas, NV
Print_ISBN
978-1-4244-8789-9
Type
conf
DOI
10.1109/CCNC.2011.5766483
Filename
5766483
Link To Document