DocumentCode :
3125755
Title :
Effects of travel technique on cognition in virtual environments
Author :
Zanbaka, Catherine ; Babu, Sabarish ; Xiao, Dan ; Ulinski, Amy ; Hodges, Larry F. ; Lok, Benjamin
Author_Institution :
North Carolina Univ., Charlotte, NC, USA
fYear :
2004
fDate :
27-31 March 2004
Firstpage :
149
Lastpage :
286
Abstract :
We compared four different methods of travel in an immersive virtual environment and their effect on cognition using a between-subjects experimental design. The task was to answer a set of questions based on Crook´s condensation of Bloom´s taxonomy to assess the participants´ cognition of a virtual room with respect to knowledge, understanding and application, and higher mental processes. Participants were also asked to draw a sketch map of the testing virtual environment and the objects within it. Users´ sense of presence was measured using the Steed-Usoh-Slater presence questionnaire. Our results suggest that for applications where problem solving and interpretation of material is important, or where opportunity to train is minimal, then having a large tracked space so that the participant can physically walk around the virtual environment provides benefits over common virtual travel techniques.
Keywords :
human factors; knowledge acquisition; virtual reality; Crook condensation; Steed-Usoh-Slater presence; cognition; immersive virtual environment; mental processes; problem solving; travel technique; virtual room; Cognition; Design for experiments; Legged locomotion; Space exploration; Space technology; Taxonomy; Testing; Tracking; Virtual environment; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality, 2004. Proceedings. IEEE
ISSN :
1087-8270
Print_ISBN :
0-7803-8415-6
Type :
conf
DOI :
10.1109/VR.2004.1310068
Filename :
1310068
Link To Document :
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