• DocumentCode
    3131519
  • Title

    Study of special effect simulation by particle system editor

  • Author

    Yongsong, Zhan ; Xianjun, Chen

  • Author_Institution
    Coll. of Comput. Sci. & Eng., Guilin Univ. of Electron. Technol., Guilin, China
  • Volume
    2
  • fYear
    2011
  • fDate
    20-21 Aug. 2011
  • Firstpage
    21
  • Lastpage
    24
  • Abstract
    With the issue that traditional special effect simulation by particle system in computer games makes a lot of problems, such as low controllability and high computation cost, a novel approach based on particle system editor supported by Graphic Process Units (GPU) is proposed. The controllability of special effect design can be improved by the particle system editor, and the rendering of large amount of particles is performed really by GPU. Experimental results show that the system is able to greatly improve the productivity of special effect for computer games in real time.
  • Keywords
    computer games; coprocessors; rendering (computer graphics); computer games; graphic process units; particle system editor; rendering; special effect simulation; Computational modeling; Engines; Fires; Graphics processing unit; Hardware; Rendering (computer graphics); Solid modeling; XBOX360; computer application; particle system editor; special effect;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computing, Control and Industrial Engineering (CCIE), 2011 IEEE 2nd International Conference on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-9599-3
  • Type

    conf

  • DOI
    10.1109/CCIENG.2011.6008057
  • Filename
    6008057