DocumentCode
3131519
Title
Study of special effect simulation by particle system editor
Author
Yongsong, Zhan ; Xianjun, Chen
Author_Institution
Coll. of Comput. Sci. & Eng., Guilin Univ. of Electron. Technol., Guilin, China
Volume
2
fYear
2011
fDate
20-21 Aug. 2011
Firstpage
21
Lastpage
24
Abstract
With the issue that traditional special effect simulation by particle system in computer games makes a lot of problems, such as low controllability and high computation cost, a novel approach based on particle system editor supported by Graphic Process Units (GPU) is proposed. The controllability of special effect design can be improved by the particle system editor, and the rendering of large amount of particles is performed really by GPU. Experimental results show that the system is able to greatly improve the productivity of special effect for computer games in real time.
Keywords
computer games; coprocessors; rendering (computer graphics); computer games; graphic process units; particle system editor; rendering; special effect simulation; Computational modeling; Engines; Fires; Graphics processing unit; Hardware; Rendering (computer graphics); Solid modeling; XBOX360; computer application; particle system editor; special effect;
fLanguage
English
Publisher
ieee
Conference_Titel
Computing, Control and Industrial Engineering (CCIE), 2011 IEEE 2nd International Conference on
Conference_Location
Wuhan
Print_ISBN
978-1-4244-9599-3
Type
conf
DOI
10.1109/CCIENG.2011.6008057
Filename
6008057
Link To Document