• DocumentCode
    3134517
  • Title

    Toward designing mobile games for visually challenged children

  • Author

    Song, Donggil ; Karimi, Arafeh ; Kim, Paul

  • Author_Institution
    Sch. of Educ., Indiana Univ., Bloomington, IN, USA
  • fYear
    2011
  • fDate
    27-29 Dec. 2011
  • Firstpage
    234
  • Lastpage
    238
  • Abstract
    This study attempts to design a mobile learning game for visually challenged children to improve their spatial ability and executive function. Two audible mobile games were designed and tested: (1) Cardinal Direction (CD) and (2) modified Tower of London (TOL). Qualitative (i.e. observational notes and interviews) and quantitative data (i.e. game scores, time logs, and survey data) were collected and analyzed. Results yielded a high level of enjoyment among participants. Findings on collaboration, usability, accessibility, audible feedback, and student success in winning points in the games are discussed in order to provide insights into designing a more comprehensible mobile learning game, with higher collaboration features, for visually challenged users in future.
  • Keywords
    computer aided instruction; computer games; handicapped aids; mobile computing; audible feedback; cardinal direction; executive function; mobile game design; mobile learning game; modified tower of London; spatial ability; student success; visually challenged children; Collaboration; Digital audio players; Performance evaluation; Reflection; Usability; Visualization; Blind; Executive function; Game; Mobile learning; Spatial ability; Visually impaired;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    e-Education, Entertainment and e-Management (ICEEE), 2011 International Conference on
  • Conference_Location
    Bali
  • Print_ISBN
    978-1-4577-1381-1
  • Type

    conf

  • DOI
    10.1109/ICeEEM.2011.6137794
  • Filename
    6137794