DocumentCode :
3135198
Title :
Adaptive Behavior with User Modeling and Storyboarding in Serious Games
Author :
Arnold, Scott ; Fujima, J. ; Karsten, Andreas ; Simeit, Harald
Author_Institution :
Children´s Media Dept., Fraunhofer Inst. for Digital Media Technol., Erfurt, Germany
fYear :
2013
fDate :
2-5 Dec. 2013
Firstpage :
345
Lastpage :
350
Abstract :
Game-based learning has a certain potential in the domain of the technological enhanced learning. On the other hand, the advantages of an adaptive system is obvious especially in the educational domain. The process of learning can be improved if a serious game can adapt to the needs, preferences and behavior of the players or the needs of educational experts. However, it is hard to realize highly effective adaptive game because it is difficult for educational experts to realize their didactic ideas directly in the system. In the design phase of the serious game development, storyboards are used as specifications of player experience. In this paper, we describe how adaptive behaviors are implemented in a serious game with the storyboard interpretation technology, with which non-programmers can modify the game system behaviors. To make a system adaptive, the system must learn about the users, build up a user model, and then react or change the system behavior according to the user model. To realize these functionalities in a serious game, we use the Inventory of Learning Styles (LSI) as a user model and the storyboarding to describe different system behaviors depending on the modeled user profiles. Taking a large-scale training applications in the training of disaster management staff as an example, we show how different system behaviors are represented in a storyboard. Through the description of the example, we show that storyboard is an effective tool to change the learning environment for educational experts who are not familiar with programming language.
Keywords :
computer aided instruction; serious games (computing); LSI; adaptive behavior; adaptive game; disaster management staff; educational domain; educational experts; game based learning; learning process; learning styles; serious games; storyboard interpretation technology; storyboarding; user modeling; Adaptation models; Adaptive systems; Disaster management; Games; Large scale integration; Training; Visualization; Adaptivity; Disaster management; Game-based learning; Serious game; Storyboarding; User model; User modeling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Signal-Image Technology & Internet-Based Systems (SITIS), 2013 International Conference on
Conference_Location :
Kyoto
Type :
conf
DOI :
10.1109/SITIS.2013.63
Filename :
6727212
Link To Document :
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