DocumentCode :
3137090
Title :
Immersive and Authentic Learning Environments to Mitigate Security Vulnerabilities in Networked Game Devices
Author :
Ridgewell, Walter W. ; Kumar, Vipin ; Kinshuk
Author_Institution :
Athabasca Univ., Edmonton, AB, Canada
fYear :
2013
fDate :
2-5 Dec. 2013
Firstpage :
1042
Lastpage :
1048
Abstract :
Growing numbers of consumer entertainment devices such as game consoles and other portable game devices are seeing increased utilization as Internet As such these devices do face the same online threats experienced by other more familiar networked devices such as personal computers, either directed or indirect. Unlike mature personal computing devices, few, if any, software applications exist to provide an indication of attack or compromise of these devices by malicious software or users. Utilizing the same analysis and penetration testing methodologies as networked personal computing devices, the potential for exploitation is examined. The results from this research forms the framework of a 3D immersive game designed to educate the networked game device user about the potential security risks. In the context of a game content taxonomy, a potential mitigation technique is demonstrated utilizing an immersive virtual world game environment in which the player learns about these threats and ways to protect themselves.
Keywords :
Internet; computer aided instruction; computer games; entertainment; security of data; virtual reality; 3D immersive game; Internet; authentic learning environments; consumer entertainment devices; game consoles; game content taxonomy; immersive learning environments; immersive virtual world game environment; malicious software; networked game device user; networked personal computing devices; online threats; penetration testing methodologies; portable game devices; security risks; security vulnerability mitigation; software applications; Context; Games; Microcomputers; Security; Taxonomy; Three-dimensional displays; Virtual environments; game console; gaming; immersive learning; teaching security risks; virtual world;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Signal-Image Technology & Internet-Based Systems (SITIS), 2013 International Conference on
Conference_Location :
Kyoto
Type :
conf
DOI :
10.1109/SITIS.2013.168
Filename :
6727318
Link To Document :
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