DocumentCode :
3139382
Title :
Using models in virtual world design
Author :
Holmstrom, Helena ; Jacobsson, M.
Author_Institution :
Dept. of Inf., Umea Univ., Sweden
fYear :
2001
fDate :
6-6 Jan. 2001
Abstract :
One possibility that the Internet gives us is to create graphical virtual worlds that give the participants an experience of being present at a virtual location and interact with other people there. We argue that new methods for design and development are needed for creating virtual worlds. The paper reports on a design project where the goal was to create a virtual world for academic interaction. In the project we explored an alternative design approach where physical models in Lego were utilized. Our conclusions are that virtual world design can benefit from concepts and methods from other design principles but also needs to adhere to the unique characteristics of the medium, and that the use of physical models has both advantages and drawbacks but can be beneficial to the design process. We also make an observation regarding the possibilities for virtual worlds as platforms for learning activities.
Keywords :
Internet; computer aided instruction; virtual reality; Lego models; academic interaction; design project; graphical virtual worlds; learning activities; virtual world design; Application software; Autonomous agents; Design methodology; Informatics; Information systems; Internet; Process design; Search engines; System analysis and design; Testing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
System Sciences, 2001. Proceedings of the 34th Annual Hawaii International Conference on
Conference_Location :
Maui, HI, USA
Print_ISBN :
0-7695-0981-9
Type :
conf
DOI :
10.1109/HICSS.2001.926228
Filename :
926228
Link To Document :
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