DocumentCode
3140229
Title
Tradeoffs in Approximate Range Searching Made Simpler
Author
Arya, Sunil ; Fonseca, Guilherme D da ; Mount, David M.
Author_Institution
Dept. of Comput. Sci., Hong Kong Univ. of Sci. & Technol., Hong Kong
fYear
2008
fDate
12-15 Oct. 2008
Firstpage
237
Lastpage
244
Abstract
Range searching is a fundamental problem in computational geometry. The problem involves preprocessing a set of n points in R^d into a data structure, so that it is possible to determine the subset of points lying within a given query range. In approximate range searching, a parameter eps epsiv > 0 is given, and for a given query range R the points lying within distance eps diam(R) of the range´s boundary may be counted or not. In this paper we present three results related to the issue of tradeoffs in approximate range searching. First, we introduce the range sketching problem. Next, we present a space-time tradeoff for smooth convex ranges, which generalize spherical ranges. Finally, we show how to modify the previous data structure to obtain a space-time tradeoff for simplex ranges. In contrast to existing results, which are based on relatively complex data structures, all three of our results are based on simple, practical data structures.
Keywords
computational geometry; data structures; approximate range searching; computational geometry; data structure; query range; Brazil Council; Computational geometry; Computational modeling; Computer graphics; Computer science; Context modeling; Data structures; Educational institutions; Image processing; Shape;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Image Processing, 2008. SIBGRAPI '08. XXI Brazilian Symposium on
Conference_Location
Campo Grande
ISSN
1530-1834
Print_ISBN
978-0-7695-3358-2
Type
conf
DOI
10.1109/SIBGRAPI.2008.24
Filename
4654165
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