• DocumentCode
    3140331
  • Title

    Bayesian Modelling of Confusability of Phoneme-Grapheme Connections

  • Author

    Vilenius, Mikko ; Kujala, Janne V. ; Richardson, Ulla ; Lyytinen, Heikki ; Okamoto, Toshio

  • Author_Institution
    Univ. of Electro-Commun., Tokyo
  • fYear
    2007
  • fDate
    18-20 July 2007
  • Firstpage
    285
  • Lastpage
    287
  • Abstract
    Deficiencies in the ability to map letters to sounds are currently considered to be the most likely early signs of dyslexia. This has motivated the use of Literate, a computer game for training this skill, in several Finnish schools and households as a tool in the early prevention of reading disability. In this paper, we present a Bayesian model that uses a student´s performance in a game like Literate to infer which phoneme-grapheme connections student currently confuses with each other. This information can be used to adapt the game to a particular student´s skills as well as to provide information about the student´s learning progress to their parents and teachers. We apply our model to empirical data collected using Literate. Based on these data, we evaluate and compare using Bayesian methodology three different submodels with different restrictions on the possible confusability relations.
  • Keywords
    belief networks; computer games; natural languages; Bayesian modelling; Literate; computer game; dyslexia; phoneme-grapheme connections; Artificial intelligence; Bayesian methods; Educational institutions; Information systems; Laboratories; Logic; Technological innovation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies, 2007. ICALT 2007. Seventh IEEE International Conference on
  • Conference_Location
    Niigata
  • Print_ISBN
    0-7695-2916-X
  • Type

    conf

  • DOI
    10.1109/ICALT.2007.83
  • Filename
    4281012