DocumentCode
3140331
Title
Bayesian Modelling of Confusability of Phoneme-Grapheme Connections
Author
Vilenius, Mikko ; Kujala, Janne V. ; Richardson, Ulla ; Lyytinen, Heikki ; Okamoto, Toshio
Author_Institution
Univ. of Electro-Commun., Tokyo
fYear
2007
fDate
18-20 July 2007
Firstpage
285
Lastpage
287
Abstract
Deficiencies in the ability to map letters to sounds are currently considered to be the most likely early signs of dyslexia. This has motivated the use of Literate, a computer game for training this skill, in several Finnish schools and households as a tool in the early prevention of reading disability. In this paper, we present a Bayesian model that uses a student´s performance in a game like Literate to infer which phoneme-grapheme connections student currently confuses with each other. This information can be used to adapt the game to a particular student´s skills as well as to provide information about the student´s learning progress to their parents and teachers. We apply our model to empirical data collected using Literate. Based on these data, we evaluate and compare using Bayesian methodology three different submodels with different restrictions on the possible confusability relations.
Keywords
belief networks; computer games; natural languages; Bayesian modelling; Literate; computer game; dyslexia; phoneme-grapheme connections; Artificial intelligence; Bayesian methods; Educational institutions; Information systems; Laboratories; Logic; Technological innovation;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies, 2007. ICALT 2007. Seventh IEEE International Conference on
Conference_Location
Niigata
Print_ISBN
0-7695-2916-X
Type
conf
DOI
10.1109/ICALT.2007.83
Filename
4281012
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