DocumentCode :
3140929
Title :
Research on triangle rasterization and texture coordinate interpolation
Author :
Hengyong Jiang ; Xuzhi Wang ; Mengyao Zhu ; Wanggen Wan
Author_Institution :
Sch. of Commun. & Inf. Eng., Shanghai Univ., Shanghai, China
fYear :
2011
fDate :
6-8 July 2011
Firstpage :
1
Lastpage :
4
Abstract :
In this paper, the author modifies the triangle rasterizationa and texture coordinate interpolation algorithm. The new algorithms reduce the time of triangle rasterization and texture coordinate interpolation. The proposed triangle rasterization based on edge function, and improved the efficiency with equal hardware resource. The proposed texture coordinate interpolation algorithm based the characteristics of lookup table. Compared with the previous texture coordinate interpolation algorithm, the proposed algorithm can reduce the execution time, and implement more easily.
Keywords :
computer graphics; interpolation; table lookup; edge function; lookup table; texture coordinate interpolation; triangle rasterization; 3D; FPGA; Graphics Hardware; Texture Coordinate;
fLanguage :
English
Publisher :
iet
Conference_Titel :
Smart and Sustainable City (ICSSC 2011), IET International Conference on
Conference_Location :
Shanghai
Print_ISBN :
978-1-84919-326-9
Type :
conf
DOI :
10.1049/cp.2011.0305
Filename :
6138140
Link To Document :
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