DocumentCode :
3142294
Title :
Quantitative evaluation of Intelligent Ability with Computer Games
Author :
Hasegawa, Makoto ; Isomoto, Yukuo
Author_Institution :
Nagoya City Univ., Nagoya
fYear :
2007
fDate :
18-20 July 2007
Firstpage :
650
Lastpage :
654
Abstract :
Owing to advanced information technologies, a computer works as our intelligent collaborator in our intelligent activities. Especially in educational environment of e-learning, a tutor needs take into consideration of learner´s intelligent ability in collaboration with a computer. In this paper, the authors discuss quantitative evaluation of the intelligent ability with computer games. The details of intelligent ability are classified into quickness, logics, accuracy, memory, discernment, patience, decision, and inference, and evaluated quantitatively with computer games. The software for the evaluation is implemented. The result of the research will be able to apply to computer assisted education to support z learner´s intelligent activities.
Keywords :
computer aided instruction; computer games; groupware; computer assisted education; computer games; e-learning; educational environment; information technologies; intelligent ability; intelligent collaborator; quantitative evaluation; Chapters; Collaborative work; Computer science education; Data analysis; Dictionaries; Educational institutions; Electronic learning; Humans; Information technology; Logic;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Learning Technologies, 2007. ICALT 2007. Seventh IEEE International Conference on
Conference_Location :
Niigata
Print_ISBN :
0-7695-2916-X
Type :
conf
DOI :
10.1109/ICALT.2007.213
Filename :
4281119
Link To Document :
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