DocumentCode
3142570
Title
EncounterEngine: Integrating Bluetooth User Proximity Data into Social Applications
Author
Engelsma, Jonathan R. ; Ferrans, James C. ; Hans, Mat C.
fYear
2008
fDate
12-14 Oct. 2008
Firstpage
502
Lastpage
507
Abstract
The EncounterEngine platform computes relative user proximity based on Bluetooth scan data. The platform is application-agnostic, works with conventional mobile handsets, is energy-efficient, and is easy to use. We describe the lessons learned in building the EncounterEngine platform and a mobile proximity-based game called "wherepsilas blue?" that runs on it.
Keywords
Bluetooth; mobile handsets; user interfaces; Bluetooth scan data; Bluetooth user proximity data; EncounterEngine; mobile handsets; mobile proximity-based game; social applications; wherepsilas blue; Bluetooth; Computer networks; Energy efficiency; Engines; Global Positioning System; Mobile communication; Mobile computing; Mobile handsets; Poles and towers; Satellites; Bluetooth; analytics; mobile applications; proximity data; social networking;
fLanguage
English
Publisher
ieee
Conference_Titel
Networking and Communications, 2008. WIMOB '08. IEEE International Conference on Wireless and Mobile Computing,
Conference_Location
Avignon
Print_ISBN
978-0-7695-3393-3
Electronic_ISBN
978-0-7695-3393-3
Type
conf
DOI
10.1109/WiMob.2008.74
Filename
4654289
Link To Document