Title :
Can rote memorization be fun? A game shell for concept matching with Java and XML
Author_Institution :
Dept. of Inf. & Comput. Sci., Hawaii Univ., Honolulu, HI, USA
Abstract :
The concepts of some of the most popular games can be extended to become suitable as a presentation shell that can accommodate a wide variety of educational contents. As an example the popular "Concentration" board game was implemented as a Java applet that permits the teacher to define the underlying tasks independently in XML form based on an expressive grammar. The tasks can be accumulated within a database and lessons can be defined through filtering the database based on keywords, difficulty levels and other task attributes. Preliminary experience indicates that such a game can not only replace regular exams, but also be employed as a learning tool without sacrificing its appeal as a game. To help clarify the students\´ user models the game will be augmented by an "observer" module that records all the student interactions and an "analyzer" module that displays graphs summarizing the interactions.
Keywords :
Java; computer aided instruction; computer games; Java; XML; concept matching; database; educational contents; expressive grammar; filtering; game shell; learning tool; presentation shell; rote memorization; Authoring systems; Computer displays; Computer industry; Databases; Education; Filtering; Games; Java; Toy industry; XML;
Conference_Titel :
System Sciences, 2001. Proceedings of the 34th Annual Hawaii International Conference on
Conference_Location :
Maui, HI, USA
Print_ISBN :
0-7695-0981-9
DOI :
10.1109/HICSS.2001.926549