• DocumentCode
    3143560
  • Title

    Teaching and learning programming and software engineering via interactive gaming

  • Author

    Tillmann, Nikolai ; De Halleux, Jonathan ; Tao Xie ; Gulwani, Sumit ; Bishop, J.

  • Author_Institution
    Microsoft Res., Redmond, WA, USA
  • fYear
    2013
  • fDate
    18-26 May 2013
  • Firstpage
    1117
  • Lastpage
    1126
  • Abstract
    Massive Open Online Courses (MOOCs) have recently gained high popularity among various universities and even in global societies. A critical factor for their success in teaching and learning effectiveness is assignment grading. Traditional ways of assignment grading are not scalable and do not give timely or interactive feedback to students. To address these issues, we present an interactive-gaming-based teaching and learning platform called Pex4Fun. Pex4Fun is a browser-based teaching and learning environment targeting teachers and students for introductory to advanced programming or software engineering courses. At the core of the platform is an automated grading engine based on symbolic execution. In Pex4Fun, teachers can create virtual classrooms, customize existing courses, and publish new learning material including learning games. Pex4Fun was released to the public in June 2010 and since then the number of attempts made by users to solve games has reached over one million. Our work on Pex4Fun illustrates that a sophisticated software engineering technique-automated test generation-can be successfully used to underpin automatic grading in an online programming system that can scale to hundreds of thousands of users.
  • Keywords
    computer aided instruction; computer science education; educational courses; program testing; serious games (computing); software engineering; teaching; Pex4Fun; assignment grading; automated test generation; automatic grading; browser-based teaching; interactive feedback; interactive-gaming-based teaching; learning platform; massive open online courses; programming learning; programming teaching; software engineering courses; Educational institutions; Encoding; Games; Programming; Software engineering; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Software Engineering (ICSE), 2013 35th International Conference on
  • Conference_Location
    San Francisco, CA
  • Print_ISBN
    978-1-4673-3073-2
  • Type

    conf

  • DOI
    10.1109/ICSE.2013.6606662
  • Filename
    6606662