Abstract :
E-learning aims to enrich learning by blending traditional and innovative learning models; conceptualizing courseware in multiple media; standardizing interoperable content representation; personalizing learning experiences to custom learning devices; integrating administrative functionalities with other academic units; and not the least, ensuring expected quality of learning. An underlying theme that pervades all of these technological, sociological, and cognitive aspirations is e-Pedagogy. This tutorial focus on advances in e-pedagogy, with real- world examples from a number of toolkits. The toolkits include a metacognition-enabled study environment (gStudy), a theory-centric discussion tool (TextWeaver), a knowledge engineering toolkit for instructors (Semnet+gChat), and a real-time ontological knowledge dissemination environment (MI-EDNA & MICE).
Keywords :
courseware; knowledge engineering; multimedia computing; ontologies (artificial intelligence); MI-EDNA & MICE; Semnet+gChat; TextWeaver; administrative functionalities; courseware; e-learning; e-pedagogy; gStudy; innovative learning models; interoperable content representation; knowledge engineering toolkit; learning experiences personalization; metacognition-enabled study environment; multiple media; real-time ontological knowledge dissemination environment; theory-centric discussion tool; Art; Computer aided instruction; Courseware; Electronic learning; Intelligent systems; Knowledge engineering; Learning systems; Mice; Ontologies; Technological innovation;