Title :
Exploring the use of physiology in adaptive game design
Author :
Wu, Shaomei ; Lin, Tao
Author_Institution :
Dept. of Comput. Sci., Sichuan Univ., Chengdu, China
Abstract :
This paper explores the use of human physiology in adaptive game mechanics. The study shows evidence that galvanic skin response (GSR) can react to stress changes caused by game difficulties and that GSR positively and significantly correlates with negative game events (frustration events) rather than positive events (success events); moreover, continuous failures during game playing can trigger distress (negative stress), which may be detected by combining GSR and heart rate signals. This exploratory study provides an initial step toward incorporating human physiology into adaptive design mechanics for video games and promotes the measurement of stress in game environments as user cost.
Keywords :
games of skill; personal computing; physiology; adaptive design mechanics; adaptive game design; galvanic skin response; heart rate signals; negative game events; trigger distress; video games; Emotion recognition; Games; Heart rate; Human computer interaction; Skin; Stress; Stress measurement; adaptive game design; physiological measure; player stress;
Conference_Titel :
Consumer Electronics, Communications and Networks (CECNet), 2011 International Conference on
Conference_Location :
XianNing
Print_ISBN :
978-1-61284-458-9
DOI :
10.1109/CECNET.2011.5768186