DocumentCode
3150068
Title
Parallel solution of the pooling problem with application to the Cell Broadband Engine Architecture
Author
Frimannslund, Lennart ; Haugland, D.
Author_Institution
Inst. for Inf., Univ. i Bergen, Bergen, Norway
fYear
2009
fDate
6-9 July 2009
Firstpage
354
Lastpage
359
Abstract
In this paper we apply an existing simple optimization algorithm to the pooling problem, which is a hard global optimization problem occurring among other places in the petroleum industry. We propose a technique for generating initial solutions and show that the global optimum is found on many standard problems using relatively few starting points. We also show that the proposed solution methodology can be implemented efficiently on the Cell Broadband Engine Architecture, and consequently that it can be solved on the Sony PlayStation 3 gaming console, which can perform a very large number of floating point operations per second compared to its price.
Keywords
floating point arithmetic; microprocessor chips; parallel architectures; petroleum industry; production engineering computing; Sony PlayStation 3 gaming console; cell broadband engine architecture; floating point operation; hard global optimization problem; petroleum industry; pooling problem; Costs; Engines; Government; Linear programming; Natural gas; Petroleum industry; Pipelines; Process design; Process planning; Production; Cell Broadband Engine Architecture; Cell Superscalar; PlayStation 3; Pooling Problem; Successive Linear Programming;
fLanguage
English
Publisher
ieee
Conference_Titel
Computers & Industrial Engineering, 2009. CIE 2009. International Conference on
Conference_Location
Troyes
Print_ISBN
978-1-4244-4135-8
Electronic_ISBN
978-1-4244-4136-5
Type
conf
DOI
10.1109/ICCIE.2009.5223486
Filename
5223486
Link To Document