• DocumentCode
    3150068
  • Title

    Parallel solution of the pooling problem with application to the Cell Broadband Engine Architecture

  • Author

    Frimannslund, Lennart ; Haugland, D.

  • Author_Institution
    Inst. for Inf., Univ. i Bergen, Bergen, Norway
  • fYear
    2009
  • fDate
    6-9 July 2009
  • Firstpage
    354
  • Lastpage
    359
  • Abstract
    In this paper we apply an existing simple optimization algorithm to the pooling problem, which is a hard global optimization problem occurring among other places in the petroleum industry. We propose a technique for generating initial solutions and show that the global optimum is found on many standard problems using relatively few starting points. We also show that the proposed solution methodology can be implemented efficiently on the Cell Broadband Engine Architecture, and consequently that it can be solved on the Sony PlayStation 3 gaming console, which can perform a very large number of floating point operations per second compared to its price.
  • Keywords
    floating point arithmetic; microprocessor chips; parallel architectures; petroleum industry; production engineering computing; Sony PlayStation 3 gaming console; cell broadband engine architecture; floating point operation; hard global optimization problem; petroleum industry; pooling problem; Costs; Engines; Government; Linear programming; Natural gas; Petroleum industry; Pipelines; Process design; Process planning; Production; Cell Broadband Engine Architecture; Cell Superscalar; PlayStation 3; Pooling Problem; Successive Linear Programming;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computers & Industrial Engineering, 2009. CIE 2009. International Conference on
  • Conference_Location
    Troyes
  • Print_ISBN
    978-1-4244-4135-8
  • Electronic_ISBN
    978-1-4244-4136-5
  • Type

    conf

  • DOI
    10.1109/ICCIE.2009.5223486
  • Filename
    5223486