• DocumentCode
    3151504
  • Title

    An interactive conducting system using Kinect

  • Author

    Leng-Wee Toh ; Chao, W. ; Yi-Shin Chen

  • Author_Institution
    Dept. of Comput. Sci., Nat. Tsing Hua Univ., Hsinchu, Taiwan
  • fYear
    2013
  • fDate
    15-19 July 2013
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    A conducting system for conductors of all skill levels is in high demand. An interactive conducting system could mediate the interpretation of a conductor´s gestures and the performance of music based on recognized results from each distributed player. Such systems would be a helpful training tool for students, an experiencing tool for professional conductors and composers to shape music at a low cost, or an entertainment tool for nonprofessional music lovers. In this paper, we propose a real-time interactive conducting system using Microsoft Kinect. The proposed system overcomes the limitation that Kinect is usually designed for large body movements; hence, delicate conducting signals can be correctly recognized without referencing any prior knowledge. The system was evaluated by conductors of all skill levels and had a high level of accuracy and a low latency.
  • Keywords
    entertainment; gesture recognition; music; Microsoft Kinect; conducting signal recognition; entertainment tool; professional composers; professional conductor; real-time interactive conducting system; Abstracts; Indexes; Instruments; Kinect; interactive conducting system;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Expo (ICME), 2013 IEEE International Conference on
  • Conference_Location
    San Jose, CA
  • ISSN
    1945-7871
  • Type

    conf

  • DOI
    10.1109/ICME.2013.6607481
  • Filename
    6607481