DocumentCode
3151504
Title
An interactive conducting system using Kinect
Author
Leng-Wee Toh ; Chao, W. ; Yi-Shin Chen
Author_Institution
Dept. of Comput. Sci., Nat. Tsing Hua Univ., Hsinchu, Taiwan
fYear
2013
fDate
15-19 July 2013
Firstpage
1
Lastpage
6
Abstract
A conducting system for conductors of all skill levels is in high demand. An interactive conducting system could mediate the interpretation of a conductor´s gestures and the performance of music based on recognized results from each distributed player. Such systems would be a helpful training tool for students, an experiencing tool for professional conductors and composers to shape music at a low cost, or an entertainment tool for nonprofessional music lovers. In this paper, we propose a real-time interactive conducting system using Microsoft Kinect. The proposed system overcomes the limitation that Kinect is usually designed for large body movements; hence, delicate conducting signals can be correctly recognized without referencing any prior knowledge. The system was evaluated by conductors of all skill levels and had a high level of accuracy and a low latency.
Keywords
entertainment; gesture recognition; music; Microsoft Kinect; conducting signal recognition; entertainment tool; professional composers; professional conductor; real-time interactive conducting system; Abstracts; Indexes; Instruments; Kinect; interactive conducting system;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo (ICME), 2013 IEEE International Conference on
Conference_Location
San Jose, CA
ISSN
1945-7871
Type
conf
DOI
10.1109/ICME.2013.6607481
Filename
6607481
Link To Document