• DocumentCode
    3151693
  • Title

    Non-cooperative Game Based QoS-Aware Web Services Composition Approach for Concurrent Tasks

  • Author

    Li, Haifeng ; Zhu, Qing ; Ouyang, Yiqiang

  • Author_Institution
    Sch. ofGeosciences & Inf. Phys., Central South Univ., Changsha, China
  • fYear
    2011
  • fDate
    4-9 July 2011
  • Firstpage
    444
  • Lastpage
    451
  • Abstract
    Web services make tools which used to be merely accessible to the specialist available to all, and permitting previous manual data processing and analysis tasks to be automated. One of key problem is Web services composition in terms of Quality of Service (QoS). There are many task concurrencies, such as remote sensing image processing, in computation-intensive scientific applications. However, existing Web service optimal combination approaches are mainly focused on single tasks by using "selfish" behavior to pursue optimal solutions. This causes conflicts because many concurrent tasks are competing for limited optimal resources, and the reducing of service quality in services. Based on the best reply function of quantified task conflicts and game theory, this paper establishes a mathematical model to depict the competitive relationship between multitasks and Web service under QoS constraints and it guarantees that every task can obtain optimal utility services considering other task combination strategies. Moreover, an iterative algorithm to reach the Nash equilibrium is also proposed. Theory and experimental analysis show the approach has a fine convergence property, and can considerably enhance the actual utility of all tasks when compared with existing Web services combinatorial methods. The proposed approach provides a new path for QoS-aware Web service with optimal combinations for concurrent tasks.
  • Keywords
    Web services; game theory; iterative methods; Nash equilibrium; QoS-aware Web services composition approach; Web services combinatorial methods; concurrent tasks; iterative algorithm; noncooperative game theory; quality of service; selfish behavior; task combination strategies; Concurrent computing; Game theory; Games; Mathematical model; Quality of service; Time factors; Web services; Nash equilibrium; Non-Cooperative Game; QoS; Web service combination;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Web Services (ICWS), 2011 IEEE International Conference on
  • Conference_Location
    Washington, DC
  • Print_ISBN
    978-1-4577-0842-8
  • Electronic_ISBN
    978-0-7695-4463-2
  • Type

    conf

  • DOI
    10.1109/ICWS.2011.45
  • Filename
    6009423