DocumentCode :
3151693
Title :
Non-cooperative Game Based QoS-Aware Web Services Composition Approach for Concurrent Tasks
Author :
Li, Haifeng ; Zhu, Qing ; Ouyang, Yiqiang
Author_Institution :
Sch. ofGeosciences & Inf. Phys., Central South Univ., Changsha, China
fYear :
2011
fDate :
4-9 July 2011
Firstpage :
444
Lastpage :
451
Abstract :
Web services make tools which used to be merely accessible to the specialist available to all, and permitting previous manual data processing and analysis tasks to be automated. One of key problem is Web services composition in terms of Quality of Service (QoS). There are many task concurrencies, such as remote sensing image processing, in computation-intensive scientific applications. However, existing Web service optimal combination approaches are mainly focused on single tasks by using "selfish" behavior to pursue optimal solutions. This causes conflicts because many concurrent tasks are competing for limited optimal resources, and the reducing of service quality in services. Based on the best reply function of quantified task conflicts and game theory, this paper establishes a mathematical model to depict the competitive relationship between multitasks and Web service under QoS constraints and it guarantees that every task can obtain optimal utility services considering other task combination strategies. Moreover, an iterative algorithm to reach the Nash equilibrium is also proposed. Theory and experimental analysis show the approach has a fine convergence property, and can considerably enhance the actual utility of all tasks when compared with existing Web services combinatorial methods. The proposed approach provides a new path for QoS-aware Web service with optimal combinations for concurrent tasks.
Keywords :
Web services; game theory; iterative methods; Nash equilibrium; QoS-aware Web services composition approach; Web services combinatorial methods; concurrent tasks; iterative algorithm; noncooperative game theory; quality of service; selfish behavior; task combination strategies; Concurrent computing; Game theory; Games; Mathematical model; Quality of service; Time factors; Web services; Nash equilibrium; Non-Cooperative Game; QoS; Web service combination;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Web Services (ICWS), 2011 IEEE International Conference on
Conference_Location :
Washington, DC
Print_ISBN :
978-1-4577-0842-8
Electronic_ISBN :
978-0-7695-4463-2
Type :
conf
DOI :
10.1109/ICWS.2011.45
Filename :
6009423
Link To Document :
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