• DocumentCode
    3152391
  • Title

    Concealing network delays in delay-sensitive online interactive games based on just-noticeable differences

  • Author

    Jingxi Xu ; Wah, Benjamin W.

  • Author_Institution
    Dept. of Comput. Sci. & Eng., Chinese Univ. of Hong Kong, Shatin, China
  • fYear
    2013
  • fDate
    15-19 July 2013
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Online delay-sensitive games with fast interactive actions, like fighting games (FTG) and sports games, require the synchronization of coupled multi-player actions. With network impairments, action commands from other players can be delayed or lost, leading to compromised real-time perception of these games. In contrast to slower strategy games, online fighting and sports games studied in this paper require realtime judgment and instant feedbacks. Traditional methods for optimizing the delay effects of these games are focused on quantifying round-trip delays, without examining the perceptual effects of players. In this paper, we develop a new criterion using just-noticeable differences (JND) for optimizing the duration of actions and responses. Our approach aims to reduce the probability of players perceiving the delay effects, when compared to a reference game with zero network delay. Using statistics collected in offline subjective tests, the timing of actions is modified at run time. Experimental results show significant reduction of players´ awareness of network delays using our approach when compared to existing delay-concealment schemes.
  • Keywords
    computer games; delays; interactive systems; FTG; JND; concealing network delays; coupled multiplayer actions; delay sensitive online interactive games; fighting games; just noticeable differences; network impairments; online delay sensitive games; real-time perception; realtime judgment; round-trip delays; sports games; zero network delay; Delay effects; Delays; Games; Internet; Synchronization; Time factors; Games; Internet; delay; human factors; quality of experience; real-time;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Expo (ICME), 2013 IEEE International Conference on
  • Conference_Location
    San Jose, CA
  • ISSN
    1945-7871
  • Type

    conf

  • DOI
    10.1109/ICME.2013.6607526
  • Filename
    6607526