• DocumentCode
    3157736
  • Title

    Implementation of stereophonic acoustic echo canceller on nVIDIA GeForce graphics processing unit

  • Author

    Hirano, Akihiro ; Nakayama, Kenji

  • Author_Institution
    Kanazawa Univ., Kanazawa, Japan
  • fYear
    2009
  • fDate
    7-9 Jan. 2009
  • Firstpage
    303
  • Lastpage
    306
  • Abstract
    This paper presents an implementation of a stereophonic acoustic echo canceller on nVIDIA GeForce graphics processor and CUDA software development environment. For efficiency, fast shared memory has been used as much as possilbe. A tree adder is introduced to reduce the cost for summing thread outputs up. The performance evaluation results suggest that Even a low-cost GPU´s with a small number of shader processor greatly helps the echo cancellation for low-cost PC-based teleconferencing.
  • Keywords
    acoustic signal processing; adders; echo suppression; microprocessor chips; shared memory systems; CUDA software development environment; nVIDIA GeForce graphics processing unit; shared memory; stereophonic acoustic echo canceller; tree adder; Acoustic signal processing; Adaptive filters; Echo cancellers; Graphics; Loudspeakers; Microphones; Registers; Signal generators; Streaming media; Teleconferencing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Signal Processing and Communication Systems, 2009. ISPACS 2009. International Symposium on
  • Conference_Location
    Kanazawa
  • Print_ISBN
    978-1-4244-5015-2
  • Electronic_ISBN
    978-1-4244-5016-9
  • Type

    conf

  • DOI
    10.1109/ISPACS.2009.5383842
  • Filename
    5383842