• DocumentCode
    3158031
  • Title

    A learning algorithm that always learns best alternatives

  • Author

    Greene, William A.

  • Author_Institution
    Dept. of Comput. Sci., New Orleans Univ., LA, USA
  • fYear
    1990
  • fDate
    1-4 Apr 1990
  • Firstpage
    194
  • Abstract
    A learning algorithm is described, and a probabilistic proof that it always learns to overwhelmingly prefer best alternatives, even in the presence of noise, is given. Learning is modeled as retention of memory: the learner learns to prefer the choice of alternative A in setting S because the learner remembers that the alternative often led to success in the past. The learning algorithm is illustrated in the context of a simple game (NIM) for which the rate and accuracy of learning can easily be measured. The algorithm can be seen as learning from examples, or even as learning by discovery through directed search. The searching is directed, since it increasingly reexamines and increasingly favors areas of past success. The algorithm solves the problem of orphan alternatives. It is, however, a weak method, and for it to be practical it must be restricted to domains where the number of alternatives being weighed is small. Experimental results are reported
  • Keywords
    heuristic programming; learning systems; probability; NIM; accuracy; best alternatives; directed search; game; learning algorithm; learning by discovery; learning from examples; learning rate; memory retention; noise; orphan alternatives; past success; probabilistic proof; remembering; Computer science; Crisis management; Expert systems; Safety; State-space methods; System testing; Time measurement;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Southeastcon '90. Proceedings., IEEE
  • Conference_Location
    New Orleans, LA
  • Type

    conf

  • DOI
    10.1109/SECON.1990.117799
  • Filename
    117799