DocumentCode
3159407
Title
On the capacity game of public watermarking systems
Author
Somekh-Baruch, Anelia ; Merhav, Neri
Author_Institution
Dept. of Electr. Eng., Technion-Israel Inst. of Technol., Haifa, Israel
fYear
2002
fDate
1 Dec. 2002
Firstpage
24
Lastpage
26
Abstract
Watermarking codes are analyzed as a game between two sets of players: an information hider and a decoder on the one hand, and an attacker on the other hand. The information hider is allowed to cause some tolerable level of distortion to the original data within which the message is hidden, and the resulting distorted data can suffer some additional distortion caused by an attacker who aims at erasing the message. Motivated by a worst-case approach, we assume that the attacker is informed of the hiding strategy taken by the information hider and the decoder, while they are uninformed of the attacking scheme. A single-letter expression for the capacity is found under the assumption that the covertext is drawn from a memoryless stationary source and its realization (side information) is available at the encoder only.
Keywords
copyright; cryptography; data encapsulation; encoding; game theory; watermarking; attacker; capacity game; copyright protection; covertext; data encryption; decoder; digital data; distorted data; hiding strategy; information hider; public watermarking systems; watermarking codes; Decoding; Distortion measurement; Forgery; Random variables; Tires; Watermarking;
fLanguage
English
Publisher
ieee
Conference_Titel
Electrical and Electronics Engineers in Israel, 2002. The 22nd Convention of
Print_ISBN
0-7803-7693-5
Type
conf
DOI
10.1109/EEEI.2002.1178302
Filename
1178302
Link To Document