• DocumentCode
    3160260
  • Title

    Reality and perception: Utilization of many facets of augmented reality

  • Author

    Taqvi, Zafar

  • Author_Institution
    Adjunct Fac., Univ. of Houston, Houston, TX, USA
  • fYear
    2013
  • fDate
    11-13 Dec. 2013
  • Firstpage
    11
  • Lastpage
    12
  • Abstract
    What we perceive with our senses becomes the basic real time information that directs and helps with the tasks we do. Our perception may represent the real world environment or what is perceived is a view of the real world modified with simulated elements of the environment. Augmented reality (AR) represents a system where a view of a live real physical environment is supplemented by computer-generated elements such as sound, video, graphic or location data. Development of AR systems has been facilitated by the advancement in both hardware and software technologies, making it easier to implement all functionalities in real time. Such real time enhancements have been helped by new techniques in such areas as computer vision, object recognition, and registration methodologies which enable user to interact with and manipulate the real world environment effectively. AR advanced computer graphics is integrated to real world data and viewed by the user using see-through head mounted display (HMD). This immersion of the integrated real and simulated world provides a unique perception to users. What he sees, feels, hears, and smells is indistinguishable between what is real and what is computer-generated. Technology has propelled AR systems from experimental laboratories to the marketplace demonstrating great promise in the fields of arts, architecture, archaeology, commerce, construction, education, entertainment, gaming, system maintenance, medical and military applications.
  • Keywords
    augmented reality; computer graphics; AR; HMD; advanced computer graphics; augmented reality; computer generated elements; hardware technologies; head mounted display; physical environment; real time information; real world environment; simulated elements; software technologies; Augmented reality; Computational modeling; Glass; Google; Real-time systems; Solid modeling; Three-dimensional displays; Augmented reality; Displays; Simulated reality; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Artificial Reality and Telexistence (ICAT), 2013 23rd International Conference on
  • Conference_Location
    Tokyo
  • Type

    conf

  • DOI
    10.1109/ICAT.2013.6728899
  • Filename
    6728899