Title :
Human-potential driven design of 3D user interfaces
Abstract :
In particular driven by today´s game console technology, the number of 3D interaction techniques that integrate multiple modalities is steadily increasing. However, many developers do not fully explore and deploy the sensorimotor possibilities of the human body, partly because of methodological and knowledge limitations. In this paper, we propose a design approach for 3D interaction techniques, which considers the full potential of the human body. We show how “human potential” can be analyzed and how such analysis can be instrumental in designing new or alternative multi-sensory and potentially full body interfaces.
Keywords :
human computer interaction; human factors; user interfaces; 3D interaction techniques; 3D user interfaces; full body interfaces; game console technology; human body; human-potential driven design; Accuracy; Brain modeling; IEEE Potentials; Performance evaluation; Three-dimensional displays; User interfaces; Visualization; 3D user interface; full-body interface; human factors; interface design; multisensory interface;
Conference_Titel :
Artificial Reality and Telexistence (ICAT), 2013 23rd International Conference on
Conference_Location :
Tokyo
DOI :
10.1109/ICAT.2013.6728918