DocumentCode
3164336
Title
Augmenting existing virtual environments with plausible naturalistic clutter
Author
Broughton, R.A. ; Howard, T.L.J.
Author_Institution
Sch. of Comput. Sci., Manchester Univ.
fYear
2005
fDate
23-25 Nov. 2005
Lastpage
74
Abstract
We present an approach for enriching a virtual environment by augmenting it with the kind of naturalistic clutter often found in real-world scenes. Rather than manually specifying clutter distribution, our semi-automatic procedural approach seeks to add plausible clutter with minimal user-interaction, and few constraints on the format in which the virtual environment is specified. We suggest that the integration of suitable and plausible clutter to a virtual environment increases realism at low cost
Keywords
augmented reality; clutter distribution; plausible naturalistic clutter; virtual environment augmenting; Aerodynamics; Computational geometry; Computer science; Context modeling; Costs; Genetic algorithms; Large-scale systems; Layout; Prototypes; Virtual environment; Clutter; Genetic Algorithm; Procedural Augmentation; Rigid Body Dynamics; Virtual Environments;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyberworlds, 2005. International Conference on
Conference_Location
Singapore
Print_ISBN
0-7695-2378-1
Type
conf
DOI
10.1109/CW.2005.22
Filename
1587518
Link To Document