• DocumentCode
    3164336
  • Title

    Augmenting existing virtual environments with plausible naturalistic clutter

  • Author

    Broughton, R.A. ; Howard, T.L.J.

  • Author_Institution
    Sch. of Comput. Sci., Manchester Univ.
  • fYear
    2005
  • fDate
    23-25 Nov. 2005
  • Lastpage
    74
  • Abstract
    We present an approach for enriching a virtual environment by augmenting it with the kind of naturalistic clutter often found in real-world scenes. Rather than manually specifying clutter distribution, our semi-automatic procedural approach seeks to add plausible clutter with minimal user-interaction, and few constraints on the format in which the virtual environment is specified. We suggest that the integration of suitable and plausible clutter to a virtual environment increases realism at low cost
  • Keywords
    augmented reality; clutter distribution; plausible naturalistic clutter; virtual environment augmenting; Aerodynamics; Computational geometry; Computer science; Context modeling; Costs; Genetic algorithms; Large-scale systems; Layout; Prototypes; Virtual environment; Clutter; Genetic Algorithm; Procedural Augmentation; Rigid Body Dynamics; Virtual Environments;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds, 2005. International Conference on
  • Conference_Location
    Singapore
  • Print_ISBN
    0-7695-2378-1
  • Type

    conf

  • DOI
    10.1109/CW.2005.22
  • Filename
    1587518