DocumentCode :
3165338
Title :
Massively multiplayer online game (MMOG) - a proposed approach for military application
Author :
Tay, Victor
Author_Institution :
Defence Sci. & Technol. Agency, Singapore
fYear :
2005
fDate :
23-25 Nov. 2005
Lastpage :
400
Abstract :
No type of game has altered the PC gaming landscape more than massively multiplayer online game (MMOG), where thousands to hundreds of thousands of players are connected simultaneously in a game cyberworld via the Internet, to participate and share in an online experience. As of today, there are more than 50 MMOGs online (and hundreds in development and beta testing [www.gameresearch.com]), with an estimated total of five million active subscribers to the more popular game titles [Woodcock, BS]. This paper analyses MMOG in detail and discusses whether the MMOG phenomenon can be leveraged for possible and suitable military applications
Keywords :
computer games; military computing; Internet; PC gaming; massively multiplayer online game; military application; Computer crashes; IP networks; Internet; Jupiter; National security; Subscriptions; TV; Testing; Toy industry; Weapons;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Cyberworlds, 2005. International Conference on
Conference_Location :
Singapore
Print_ISBN :
0-7695-2378-1
Type :
conf
DOI :
10.1109/CW.2005.61
Filename :
1587566
Link To Document :
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